Sun, Nov 24, 10:30 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: Comments about Smoothing


bantha ( ) posted Mon, 24 October 2011 at 9:50 AM · edited Sun, 24 November 2024 at 8:31 PM

How do you know what to set the crease angle at?

Is there drawback to making it too small or too big?

 

Vilters wrote:

For my Low Poly figures-models I set it at 180 in General preferences.

For any other object or group, I adapt its settings in their Properties Palette if needed.
The Poser Manuals have a good explanation of what Smooth Polygons does. 

HARD edges like the sides of a cube or a beam or a box have to be hard, so no smoothing.
Long tubes Low Res = no smoothing.
Table - chair = no smoothing.
A pillow = smoothing (depending on the obj fle.)

It takes some try, and area renders, to find the right settings for your objects.

 

In general, anything with soft edges ON
Anything that HAS to stay sharp OFF

Ha-ha-, a knife or a sword would have to stay sharp, so no smoothing.

 

If you dig deeper, it becomes a combination.
Texture is around Poly's, can be smoothed..
Texture + bump map  = experiment. What does the bump map do??
Texture + bump map + displacement map, and it takes some testing to get the final result right. All depends on the maps you want to add.

 

Example:

 

Take the cat from your avatar.
Render smooth polygons.
Now add a bump map. Render with smoothed
Now add a spot node in displacement map to get some furr on her skin.
Will take some testing to get right.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


Winterclaw ( ) posted Mon, 24 October 2011 at 11:06 AM

My only comments are that at least in P7 (haven't tried later) it can show you black lines where the mesh of the object is and the object to be smoothed needs to be designed for poser in mind (forget how that's done) to keep weird things from happening.

 So I leave it off unless I need it.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


DarkEdge ( ) posted Mon, 24 October 2011 at 12:29 PM

I have found (for props) that a smoothing crease angle of 35 will result in hard edges and smooth lines...the best of both worlds! 😄

Not sure if it will work for everything but that's how I set up my products!

Comitted to excellence through art.


pjz99 ( ) posted Mon, 24 October 2011 at 1:57 PM

I leave everything at default smoothing angle (80 degrees) and model accordingly.  If I need something to appear sharp, I add edges where it needs to be sharp.  While you can certainly adjust smooth angle and model more simply, I can usually tell when this is done when looking at a render and it always bothers me when I notice it.

My Freebies


millighost ( ) posted Mon, 24 October 2011 at 2:29 PM

What does this "smooth polygons" option do exactly? Is there any other program than poser that supports smoothing like this?


pjz99 ( ) posted Mon, 24 October 2011 at 3:03 PM

Poser's polygon smoothing is a feature of Reyes rendering.  A list of apps that work the same is in the link.  The way a lot of other mainstream CG apps do smoothing is Catmull-Clark Subdivision.

My Freebies


millighost ( ) posted Mon, 24 October 2011 at 5:09 PM

Attached Link: Direct Ray Tracing of Smoothed and Displacement Mapped Triangles

Thanks, for the record (and users of the forums search): poser's polygon smoothing looks a lot like this algorithm by Smits/Shirley/Stark (see link). At least it also interpolates the vertices (which means, unlike with Catmull/Clark only the polygons are smoothed, not the vertices). Reyes renderers however usually implement Catmull/Clark not this one (which is not surprising, given that Edwin Catmull (the one with the subdivision) also developed the Reyes algorithm at Pixar :-).


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.