Forum Moderators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 18 5:11 pm)
You might need to contact the vendor. That's a bit of a tricky one, since they shouldn't do, but if pose aspects were used, would do.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
This was a bigger problem earlier when some inexperienced vendors didn't create or save their expressions properly. I haven't seen it much lately. It could happen when:
A) The vendor used non-expression morphs (the face-sculpting morphs) to help create the expression.
B) The vendor may have used only the correct expression morphs, but neglected to exclude the non-expression morphs when saving the expression. Thus when it was applied, all non-expression face morphs were reset to zero and boom, your character was gone.
A similar problem occurred when a vendor would sell a set of body poses and they would convert every custom body shape to Victoria's default body. Don't see that one much any more, either.
Is there something I can edit in the character file so as to not remove the expressions if i apply an expression first?.. or does that come back to the expression file again?
I just want to finish the scene im working on, so i can render it lol
Would rather edit the character pose file just once if possible than 20 expressions files :-/
I'm actually surprised it wasnt picked up by rendo marketplace testing re the expression pack. Seems the vendor has a number of expression packs that all do the same thing re removing the character morphs.
Thing is, the expressions themselves are great.
Thanks
Whims :-)
Quote - I am assuming that you tried applying the expression after you posed the character. You could just try saving the expression back into the library, then applying it after posing. I don't see any reason for the expression morph to influence any existing pose.
...unless, of course, the developer actually used pose morphs to generate some of the expressions. Which I've done myself in the past, when I wasn't getting the effect I was after with just the expression morph set. Couldn't really offer my U-Beaut expression set to anyone else, naturally, because of it. :blink:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
This really annoyed me when I had a similar problem with a package that had a large number of expressions for V4, everyone of which wiped the character morphs.
Thankfully somebody here pointed me towards 'FC2FIX for V4 by Gary Sayers' but as the name suggests only works for V4. This strips out all the morph channels from the expression files that are not related to expressions. I have used it a number of times to cure the problem. It also only works with windows.
http://www.sharecg.com/v/32429/browse/10/Software-and-Tools/FC2Fix-for-V4-expression-morphs
Others might know if there is a similar program for K4s or perhaps those with programming skills I do not have might be able to create something
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
@ hborre - doesnt seem to matter what order I do it in
If I apply the expression first and then the character..the character zeros out and remove the expression
If I apply the character and then the expression, the expression removes the character.
@hornet3d.. just going off memory of reading other posts, i think it may have possibly been the same merchant re the poses.
@nekkidchikken - how do I export head as a morph target? Sorry have done a search of the poser reference manual and it has how to spawn a morph target..is that what i am after?
Really dont want to have to mess around with resaving each expression... is something like 100 of them in the pack :-(
Thanks
Whims
Yeah i could make a complaint however I'd rather just fix it, so I can use it and get my scene done and rendered.
I left purchase feedback and mentioned this issue .. as others had done on their other v4 expressions that had the same issue.. and moving forward I dont buy any further expressions from the same merchant
I'll show you how to kick out a head morph and then read it back in below (click on the picture to see an example).
Kick out a morph:
Go under FILE, EXPORT, WAVEFRONT OBJ
Accept the frame you're working in
You see everything in your setting, click on UNIVERSE to deselect everything, then click on the head and select it
Export as a MORPH TARGET, everything else off
Give it a name and put it somewhere
Mark@poser that worked a treat!
I'd been trying to export the head but the instructions in the poser manual are different for exporting to your instructions, and when i was trying to import it back in it kept telling me wrong number of vertices or something along those lines.
Thanks too for the screen shots.. appreciate that.
THANK YOU! my sanity has remained intact (what sanity i have anyhow lol)
and I can now merrily carry on with my picture making :-D
Enjoy your day
Thanks
Whims
Also, a reason for "wrong number of vertices" is that by default everything in the universe is selected in Export, including the Ground. Why the Poser programmers thought anyone would want to export the Ground Plane along with their item is beyond me. But the Ground adds a few vertices to the Export and screws up your Import. As Mark said, the best way is to de-select the entire Universe and then select only the item(s) you want to Export.
Exporting and Importing morph targets is actually a very powerful tool and an easy way to make your own morphs. Not just of head and body morphs, but morphed props as well.
I'm not sure what I was doing wrong.. it wasnt the ground that caught me out.. am used to deselecting that..
no idea what i was messing up lol
I've only just changed over to P9 too and the difference in the interface layout to P7 isnt huge but still takes a bit of getting used to .. things just look 'different'
thanks for the help everyone :-)))
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Hi, I did do a forum search but didnt turn anything up.
Is there some way i can prevent expressions from overwriting facial character morphs?
Got a pose pack for the k4's and they remove the character morphs.. and vice versa.. if i apply the expressions first, then apply the character morphs then the facial expressions disappear. Most frustrating :-/
Thanks
Whims