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Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)

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Subject: new pic - texture experiment -warning its 1200x600


pmoores ( ) posted Sun, 26 August 2001 at 12:38 PM ยท edited Sun, 02 February 2025 at 9:50 AM

Content Advisory! This message contains nudity

file_204547.jpg

What you think of this pic? Saw a site with a sphere hollowed out and glass sphere embedded in the remainder so i started getting carried away. This pic has been reduced from its native render of 3600x1800 (im printing it at work on photopaper tomorrow) and then to jpg so alot of detail i wanted to keep is lost here. (Didnt think anyone would would like to scroll over that monster, especially as a bmp hehe) This embedded glass thingy has got me interested, ill be making more in the future.



HomerForPrez ( ) posted Sun, 26 August 2001 at 2:35 PM

Wow that is awesome....I would love to try some of that myself. How do some of the sphere have reflection of land? I don't see any land? Or is it behind the camera?


HomerForPrez ( ) posted Sun, 26 August 2001 at 2:37 PM

P.S what water texture did you use?


pmoores ( ) posted Sun, 26 August 2001 at 3:22 PM

not sure what you mean? the upper left spheres are 100% reflections of the empty horizon behind the camera. the sphere in the middle right with what look like wires in it was made outside bryce. I made a mess of splines that resembed a tumble weed, gave them a thickness and placed them inside the glass sphere once in bryce. Some look different then others as i hollowed out some eggs and spheres then addes glass to whole inside. Others only are glass where you see it like a slice so they refract the main object material which is not far below the surface. I couldnt find the water texture but im sure its there (got about 270megs of mat files from the net in total - obsessive compulsive downloading so it could have come from a non water plane directory).



Sihn ( ) posted Sun, 26 August 2001 at 4:01 PM

How did you do the spheres? Can you give a little hint so we can play too? s


pmoores ( ) posted Sun, 26 August 2001 at 4:44 PM

well for the simple ones all you do is: 1. make a sphere 2. duplicate it, they should be 20.48 in size each (size doesnt matter as long as they same in exact same spot. 3. shrink one to lets say 19 or 19.5 on the x y z (just slightly smaller) 4. either ignore the smaller one for now or lock it in place so you dont move it accidently 5. make another sphere and enlongate it so its a slightly flattened egg shape and place it so its partially in the first sphere 6. make the first sphere positive and enlongated one negative and group them, you should now have a cut away sphere. give it a rock material 7. unlock the 2nd slightly smaller sphere and give it a glass texture, diamond if you want it to just refract the main spheres texture or experiment. that should be it a second option on top of the above steps is to make a duplicate of the one your using for glass and apply this as a negative to the main sphere first, that gives you a hollow globe. Then repeat the above steps and the sphere looks completely different. After that you can do it to any shape. Ideally if you have a outside program like rhino3d, you can make some very odd shapes then import them in.



pmoores ( ) posted Sun, 26 August 2001 at 4:57 PM

oops, the above was closer to a tutorial for the egg shapes, spheres are similiar though. In the case of the basic spheres you do as above but as this way: 1. one sphere, then duplicate and make slightly smaller (the glass one again and ignore it for now). 2. make any large shape like a cylinder and line it up over the first sphere so its larger and lower it till it cuts the sphere at the equator. 3. make the sphere positive and cylinder negative and group, you now have half a globe (hollow it as above msg if you want 4. apply a solid material to larger half sphere and glass to slightly smaller full sphere and its done.



HairBall ( ) posted Sun, 26 August 2001 at 11:56 PM

That's very imaginative. Hope I can do work like that someday.


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