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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Fixing faulty characters and props


basicwiz ( ) posted Fri, 20 January 2012 at 8:20 AM · edited Tue, 04 February 2025 at 9:46 AM

For whatever reason I have a fair number of Poser items that don't load correctly. The program cannot find the obj or texture files. I wind up having to do a windows file search for the file and navigate to it. I keeps seeing references in the threads that this can be fixed by opening the cr2 (or whatever) in a text editor and editing the paths. Can anyone give step by step instructions of how to do this and what to edit the paths to?

Now, the million dollar question: Why do we continue to strow our content through multiple directories when it all could be placed in the same directory as the cr2? I've never understood by this is done, or why it is a good thing. It looks to me like an additional layer of complexity that creates many problems and has no advantages.

Inquiring minds want to know.


SamTherapy ( ) posted Fri, 20 January 2012 at 8:34 AM · edited Fri, 20 January 2012 at 8:43 AM

Simple enough to do.  Get yourself a copy of Cr2Editor (Google be thy name) and run it. 

Load the offending Cr2 and search through it for *.jpg to find the textures.  You'll then see the path it points to.  You need to change it to wherever the textures actually are, or move the textures to where the Cr2 is looking.  

You should know where the Cr2 is looking if you've pointed to the textures manually in the past.  If not, try to load it again and make a note of where they are, or just search.  In any event, correcting the path ain't rocket science; it follows the standard Windows (or Mac) path convention.  AFAIK, Macs can only use : as a path name separator, Windows can use that or the usual slash. 

Correct the path reference and save.

 

Now, as for saving stuff to different sub directories, it's because (I believe) the Cr2 looks at specific paths for stuff.  If you were to have everything in a folder with all the stuff in one place, then move the folder, the Cr2 wouldn't find anything.  This happens when a new figure is created and the geometry goes into "New Figures".  When the file is moved to a new location, such as "Sam Therapy's Daleks", the Cr2 is still looking in New Figures for the obj.  By moving to a fixed location in Runtime/Geometries, the Cr2 will be able to find it, regardless of where the Cr2 itself is placed. 

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basicwiz ( ) posted Fri, 20 January 2012 at 8:37 AM

As always, Sam, you are a wealth of information. Many thanks.


SamTherapy ( ) posted Fri, 20 January 2012 at 8:43 AM

You're welcome.  I added a bit more in my post above, just in case the odd thing wasn't clear.

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danidh ( ) posted Fri, 20 January 2012 at 8:44 AM

I unzip to a dummy folder and then after copying the textures to my Runtime folder, I run Correct reference to catch any path and/or texture errors.   After correcting, if needed, I then place them where I want in my Runtime.

Correct Rerference is by Hogsoft and is a free download.

http://www.hogsoft.com/content/index.php?name=Content&pid=2


MistyLaraCarrara ( ) posted Fri, 20 January 2012 at 8:48 AM

file_477633.jpg

i tried to load the Swivel Chair and it came up looking for NO MAP?



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SamTherapy ( ) posted Fri, 20 January 2012 at 8:52 AM

Create a texture called NO_MAP.  Simples.  :)

Actually, there's a reason for it but I can't remember what it is. 

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hborre ( ) posted Fri, 20 January 2012 at 8:53 AM
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CR2Editor is free, IIRC.  You can also do the same thing with a good text editor. 

Now, the million dollar answer, structure.  Poser was set up with several categories to separate the different components of you content cohesively.  Easier to click on your library tab and find that all your CR2 files are under figures where they should be.  But think of it this way, you have a kitchen drawer for your spoons, knives and forks.  There are smaller compartments to separate each item, one for spoons, another for knives, and still another for forks.  You keep this organized this way, you know where everything is located.  Now, take away the compartments and mix everything up in the drawer.  Next time you look for a fork, you have to dig down to the bottom of the drawer for a damn eating utensil.  And you're hungry as hell. 

See my analogy.


grichter ( ) posted Fri, 20 January 2012 at 10:33 AM · edited Fri, 20 January 2012 at 10:36 AM

Quote - CR2Editor is free, IIRC.  You can also do the same thing with a good text editor. 

Now, the million dollar answer, structure.  Poser was set up with several categories to separate the different components of you content cohesively.  Easier to click on your library tab and find that all your CR2 files are under figures where they should be.  But think of it this way, you have a kitchen drawer for your spoons, knives and forks.  There are smaller compartments to separate each item, one for spoons, another for knives, and still another for forks.  You keep this organized this way, you know where everything is located.  Now, take away the compartments and mix everything up in the drawer.  Next time you look for a fork, you have to dig down to the bottom of the drawer for a damn eating utensil.  And you're hungry as hell. 

See my analogy.

hborre no I don't see your analogy. As Superman, you should have x-ray vision so even in a  mixed drawer you should be able to see-find exactly what you are looking for. :biggrin:

More and more content is coming with scripts, and pmd's and even object or textures files in the folder where the figure or prop is located which all create file path issues if the user-buyer wants to move things around. Another part of the problem is the naming of the folders they are located in aren't the same as the name of the purchased content or the name of the figure folder is way different then the materials, pose or props folder names. Or they come with the dreaded ! at the start of the folder name. If they placed the stuff in the proper geometries or texture folders and the morphs in the unwritten, but what has pretty much become a standard, the "morphs" folder, then the user-buyer of said content would be free to rename the folder to names that make sense to themselves or allow us mere mortals to move the content to the knives, forks or spoons drawers if we so desired and everythig would just keep working. Rather simple standards. And yes when required I do mass search and replace on various files with a text editor to correct or change the path names after I move geometires or pmds for the most part and placed them were they should have been in the first place to give me maximum flexibility as to where I can place content.

Gary

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hborre ( ) posted Fri, 20 January 2012 at 10:41 AM
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LOL!!!


SamTherapy ( ) posted Fri, 20 January 2012 at 1:12 PM

Content Advisory! This message contains profanity

Quote - More and more content is coming with scripts, and pmd's and even object or textures files in the folder where the figure or prop is located which all create file path issues if the user-buyer wants to move things around. Another part of the problem is the naming of the folders they are located in aren't the same as the name of the purchased content or the name of the figure folder is way different then the materials, pose or props folder names. Or they come with the dreaded ! at the start of the folder name. If they placed the stuff in the proper geometries or texture folders and the morphs in the unwritten, but what has pretty much become a standard, the "morphs" folder, then the user-buyer of said content would be free to rename the folder to names that make sense to themselves or allow us mere mortals to move the content to the knives, forks or spoons drawers if we so desired and everythig would just keep working. Rather simple standards. And yes when required I do mass search and replace on various files with a text editor to correct or change the path names after I move geometires or pmds for the most part and placed them were they should have been in the first place to give me maximum flexibility as to where I can place content.

Fucking Ada!  Paragraphs, mate. ;)

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icprncss2 ( ) posted Fri, 20 January 2012 at 2:21 PM

Starting with Poser 5, when you saved a figure to the library, it placed the obj/obz in the same folder as the cr2.  Starting with Poser 6, if you left use external binary morph targets checked, pmd's also went in the folder with the cr2 and the obj.


SamTherapy ( ) posted Fri, 20 January 2012 at 6:58 PM

Content Advisory! This message contains profanity

And we all know what a load of arse that is, right kids? :)

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markschum ( ) posted Sat, 21 January 2012 at 12:06 AM

Poser can use the same folder for the cr2, obj and any image file textures. Just remove all the file paths.

If these items are commercial products complain to the store you got them from , bacause faulty paths should not get past testing.

For freestuff its not uncommon so fix it once when you load things to the libraries. Obj files to runtime/geometries, textures to runtime/textures and anything else to its proper runtime/libraries/xxxxxx folder.

 

A figure or prop may not have an obj file, the geometry may be embedded.


lesbentley ( ) posted Sun, 22 January 2012 at 11:08 AM · edited Sun, 22 January 2012 at 11:13 AM

To add to what has already been said about editing file paths. I use ":" in preference to "" as the seporator. Always make all you paths relative to Runtime, eg:

:Runtime:Textures:!SaintFox:ToniPolygon:ToniPEyesGrayYellow.jpg

NOT!

D:Program FilesPoser 6Runtimetextures!SaintFoxToniPolygonToniPEyesGrayYellow.jpg


MistyLaraCarrara ( ) posted Tue, 24 January 2012 at 10:56 AM

i have moved most of the figure obj to Geometries folder.

Started up Walk Designer (with no figures loaded) and it wanted the path to Ryan_HR.obj.

I was hoping the new P12 walk designer would have added V4 and M4 support in there.



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SamTherapy ( ) posted Tue, 24 January 2012 at 11:55 AM

Quote - To add to what has already been said about editing file paths. I use ":" in preference to "" as the seporator. Always make all you paths relative to Runtime, eg:

:Runtime:Textures:!SaintFox:ToniPolygon:ToniPEyesGrayYellow.jpg

NOT!

D:Program FilesPoser 6Runtimetextures!SaintFoxToniPolygonToniPEyesGrayYellow.jpg

^

This. 👍 

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JAFO ( ) posted Tue, 24 January 2012 at 12:42 PM

what frustrates  me is when the software says it cant find a geometry file and it opens the folder where the geometry is such as antonia and the first file in list is the one its looking for...

 

 

JAFO

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moriador ( ) posted Tue, 24 January 2012 at 6:18 PM

Quote - what frustrates  me is when the software says it cant find a geometry file and it opens the folder where the geometry is such as antonia and the first file in list is the one its looking for...

This happens to me a lot, with textures as well, and I have no idea why. I know it's not faulty files because it happens with files that opened perfectly well previously.


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Rance01 ( ) posted Wed, 25 January 2012 at 1:10 PM

Are you using Deep Search?  Poser should be able to find texture with no problems.  Wordpad works great to edit most prop files or even characters.  One reason resources are not stored in one folder, those same resources might be used in any number of scene files.  Do you want multiple copies of the same geometry files scattered all over your computer?  There ARE software packages that store all of the data WITHIN the scene file.  Geometry is all numbers, right?  That would make each scene file much bigger than it needs to be.

First thing is to decide on a system, and then USE the system. 

PS: confirm you have Deep File Search selected in your preferences.

Best Wishes,
Rªnce


moriador ( ) posted Wed, 25 January 2012 at 4:17 PM · edited Wed, 25 January 2012 at 4:19 PM

Quote - Are you using Deep Search?  Poser should be able to find texture with no problems.  Wordpad works great to edit most prop files or even characters.  One reason resources are not stored in one folder, those same resources might be used in any number of scene files.  Do you want multiple copies of the same geometry files scattered all over your computer?  There ARE software packages that store all of the data WITHIN the scene file.  Geometry is all numbers, right?  That would make each scene file much bigger than it needs to be.

First thing is to decide on a system, and then USE the system. 

PS: confirm you have Deep File Search selected in your preferences.

Best Wishes,
Rªnce

I turned deep search OFF specifically because of this problem. With deep search turned on, Poser would search for several minutes for a file that it should have found immediately, and I would STILL have to find that file manually. At least without deep search on, Poser would only search for several seconds before giving me the option to find the file manually.


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Rance01 ( ) posted Wed, 25 January 2012 at 5:43 PM

Hmm, that's odd.  I know many of the items in my collection have outright wrong path statements for textures, but so long as Geometry files are in the proper location things load fairly quickly - with Deep Search on.  Using Poser 7 here, Windows 7 with Poser installed at the root directory - C:Poser 7.

Can you confirm your Poser installation?  Where did you install the program?  I'm wondering if there is a file protection thing going on with your installation.  I haven't come across anyone else having this problem.  Windows 7 does NOT play well with programs that read/write to C:Program Files.

I DO pay special attention to where files are to be placed on my system and have four - six working runtimes.

Anyone else having problems with Deep Search on?

Seems like this is something we should be able to work through and sort it out.


SamTherapy ( ) posted Wed, 25 January 2012 at 6:07 PM

The only time I've ever known Poser have a hard time finding something was if it's been misnamed either in the cr2, pz2 or the thing itself, or, of course, the path was hopelessly wrong.

Case in point:  One of Billy-T's characters, the teen for A3, had a wrongly named texture for the jeans.  It used a hyphen instead of an underscore, or vice versa.  God knows how it got through testing but there you go.  Rather than complain about such a small thing, I changed it myself.

Thing is, vendors make mistakes, being human and all that.  It's easy to make a typo or miss out a path name.  That's why beta testers are vital.  And why Rosity's testers need to drink their damn coffee. ;)

I once missed a texture and a whole section of geometry out of one of my Dalek models.  Oops.  In fact, it's in Freestuff right now.  The new version says something like, "Replacement for dud version".  :) 

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Rance01 ( ) posted Wed, 25 January 2012 at 6:26 PM

Well, I've found using Wardrobe Wizard that sometime THAT program has trouble finding geometry, and it's usually something as simple as a space being placed BEFORE the path statement in the cr2.  Sometimes it's little things like that are hard to spot.  And I do have old scene files that I have trouble loading because they were written before I developed the runtimes I'm using now.  But I rarely, rarely, have trouble loading items out of the library and I use Deep Search.

Freestuff being freestuff, if it's something I really I want to play with I'll go through and look at all the path statements.  Otherwise I shrug and delete.

I wonder if we could test something the OP is having trouble with.  Something Basicwiz has downloaded and is having trouble with. 

As for my own humble give-aways ... yea, everyone makes mistakes.  On the flip side, everything on my site comes with a full money-back guarentee, and are usually worth every penny you spend for them ;).


moriador ( ) posted Wed, 25 January 2012 at 7:14 PM · edited Wed, 25 January 2012 at 7:26 PM

Quote - Can you confirm your Poser installation?  Where did you install the program?  I'm wondering if there is a file protection thing going on with your installation.  I haven't come across anyone else having this problem.  Windows 7 does NOT play well with programs that read/write to C:Program Files.

I don't know about the OP, but I've got Poser 8 and Poser Pro 2010 in Program Files, but the runtimes themselves are not in Program Files. I installed Poser Pro 2012 simply to the C: drive because of all the hysteria in the forums suggesting that Poser won't run properly in Program Files because of UAC, etc.

What I've found is that it does not seem to make an ounce of difference where Poser is installed. It may make a difference where the content is installed, but I wouldn't know about that since I've been using external runtimes since Poser 5.

I want to add that I'm not sure, now that I think about it, whether or not my intermittent problems occur when I'm loading products from the library... or from a saved .PZ3. It may well be that it's the scenes that aren't loading correctly, for whatever reason. I do not use external binary morph targests or file compression.

I've never noticed a problem with UAC interfering with any other programs running on Win 7. Perhaps I've been exceptionally lucky.


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Rance01 ( ) posted Wed, 25 January 2012 at 8:09 PM

I don't use pmc either, though I DO use compression.  Also, I killed UAC fairly early on both Windows 7 (32-bit Pro and 64-bit Altimate) machines.  I have no use for UAC.

I've never had the problems I've read about here with UAC because I have always hated long path statements, and have always installed Poser of C:.  Seems as I recall that was a problem for one version: the SR didn't work because it couldn't find the program: C:Program Files...current owner of poserPoser ... what a mess.

Best Wishes,
Rªnce


Miss Nancy ( ) posted Wed, 25 January 2012 at 11:03 PM · edited Wed, 25 January 2012 at 11:10 PM

Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2779066&page=2#message_3539451

see att lnk in re: no_map error msg, but it may be possible to get error even when syntax correct in all instances.

recommend deep search for OS X users (snow leopard and later).



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