Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)
Bagginsbill has an improved shadow catcher shader...
http://sites.google.com/site/bagginsbill/free-stuff/shadow-catcher
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Quote - Post-work them in. It'll take about 5 seconds.
Why spend so much trouble for such a little thing?
"A lot of screams for so little wool, said the man who sheared the pig."
That's cheating! I will not stoop so low. Lol. Yeah, I was going to do that. I just wanted to see if it can be improved within Poser first. It doesn't hurt to learn a few new tricks.
www.acrionx.com | My Freebies | My Store | My Youtube Channel
First, are you using Depth Mapped shadows? If so, don't. They are useless.
Second, if you're using AO, set the material to AO, not the light.
Coppula eam se non posit acceptera jocularum.
Quote -
if using poser 8 or later, try IBL/HDRI with IDL to get occlusion shadows (no AO).
Wow, that looks great. I'm using the original Poser Pro. I've been planning to upgrade. I think I'm finally going to do it.
www.acrionx.com | My Freebies | My Store | My Youtube Channel
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I have two planes in the scene. One plane is a shadow catching plane right under the car with Shadow_Catch_Only checked in its material properties. The other plane has a background photo applied to it and is behind the car and the shadow catching plane. I have one IBL light and one Infinite light directly above the car and turned on shadows and ambient occlusion for both. I did some renders and can't seem to get the contact shadows under the tires to look right. This thread has more detailed info on my scene setup.
So what ambient occlusion settings should I use in the light settings to get a softer looking and better distributed contact shadows under the tires?
www.acrionx.com | My Freebies | My Store | My Youtube Channel