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Subject: Rotate an object


Jack Casement ( ) posted Tue, 24 January 2012 at 9:30 AM · edited Tue, 26 November 2024 at 12:25 AM

It's me again.  Here's the scenario.  I have created a Bryce scene with a few objects and I have just imported another object.  Is it possible to rotate this last object without rotating the whole scene?  Probably a stupid question


Ravyns ( ) posted Tue, 24 January 2012 at 9:58 AM

Click "Edit" & there's a Rotate function in the options that open. Just be sure that only the object you want rotated is selected.

I'm just learning so if there's another way to do this I haven't found it yet.

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Jack Casement ( ) posted Tue, 24 January 2012 at 11:43 AM

Many thanks Ravyns.  You are spot on.  Cheers


erosiaart ( ) posted Thu, 26 January 2012 at 9:49 AM

file_477824.jpg

Two ways.. but you have to select just the object you want to rotate. one is as ravyns said.. the other.. when you select the object..there is a menu list that comes up. click 'A'..ie attributes..and you can change size, position, rotate from there. It's pretty specific..so you can trial and error the numbers till you work it out. a bit of practice.and you'll manage it easier. 


skiwillgee ( ) posted Thu, 26 January 2012 at 1:20 PM

One thing to remember.  There are little drop down menus under the main edit tool bar.  You will see "world view" and "object view".  Rotating and manipulating an object can result in confusing effects if you are not familiar with the logic involved in the two views.

It is hard for me to explain.  It is easier to understand by playing with it but here is a simple attempt.

All created and importing objects will have an x,y,z axis assigned them.  Example: create a cylinder.  It will come into existance standing on its end.  (its y axis is verticle, standing up and down).  Lay that cylinder on its side then you attempt to move it up and down to get it off the ground using the edit tools.  If you have that little drop down set at "object" the cylinder will slide along the ground because it will move along its y axis not along the the Bryce world's up and down y axis. 

This can cause a fit with your object especially if you start resizing it along single axis'.  But, it can be a creative thing to distort objects original shapes.  And if you "oops" there is always "undo" (ctr+z) to get it back.


IO4 ( ) posted Sun, 29 January 2012 at 3:46 AM

Hi, you might find my tutorials useful, they are aimed at total beginners to Bryce, find them here .

Beginners tutorials for Bryce

Bryce Arena


Jack Casement ( ) posted Sun, 29 January 2012 at 4:10 AM

Thank you so much 104.  What a great resource.  Just what I need.  Cheers


IO4 ( ) posted Sun, 29 January 2012 at 4:13 AM

Your're most welcome. I hope to add more when I can, so if you, or anyone else, has any suggetions as to what other beginners tutorials would be useful, let me know!:)

Beginners tutorials for Bryce

Bryce Arena


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