Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)
Click "Edit" & there's a Rotate function in the options that open. Just be sure that only the object you want rotated is selected.
I'm just learning so if there's another way to do this I haven't found it yet.
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Life may not be the party we hoped for but while we're here we should dance.
One thing to remember. There are little drop down menus under the main edit tool bar. You will see "world view" and "object view". Rotating and manipulating an object can result in confusing effects if you are not familiar with the logic involved in the two views.
It is hard for me to explain. It is easier to understand by playing with it but here is a simple attempt.
All created and importing objects will have an x,y,z axis assigned them. Example: create a cylinder. It will come into existance standing on its end. (its y axis is verticle, standing up and down). Lay that cylinder on its side then you attempt to move it up and down to get it off the ground using the edit tools. If you have that little drop down set at "object" the cylinder will slide along the ground because it will move along its y axis not along the the Bryce world's up and down y axis.
This can cause a fit with your object especially if you start resizing it along single axis'. But, it can be a creative thing to distort objects original shapes. And if you "oops" there is always "undo" (ctr+z) to get it back.
Hi, you might find my tutorials useful, they are aimed at total beginners to Bryce, find them here .
Your're most welcome. I hope to add more when I can, so if you, or anyone else, has any suggetions as to what other beginners tutorials would be useful, let me know!:)
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It's me again. Here's the scenario. I have created a Bryce scene with a few objects and I have just imported another object. Is it possible to rotate this last object without rotating the whole scene? Probably a stupid question