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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: Poor resolution quality


Jack Casement ( ) posted Mon, 23 January 2012 at 11:02 AM · edited Mon, 25 November 2024 at 4:25 PM

I will also be posting this on the Poser forum because I am not sure where the weak link is.  I start of by creating an image in Poser 9, exporting it as an .obj into Bryce, add a few bits and pieces and then export it into Photoshop CS5.  The quality at this stage is pretty poor and if you zoom in a little you can see it is surrounded by artifacts.  Is there anywhere along the change I could have increased the resolution so that the quality is  better?  Many thanks


Mysteral ( ) posted Mon, 23 January 2012 at 12:19 PM

I had a similar problem, (I think) importing a human character in .obj format from Blender to Bryce, and the complete scene then into PhotoShop. I found a great improvement by importing the .obj file into Daz Studio 4 and then exporting directly into Bryce. Why this should work, I have no idea... Perhaps someone wjth more than my limited experience could add some enlightenment? 




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karl.garnham1 ( ) posted Mon, 30 January 2012 at 12:36 PM · edited Mon, 30 January 2012 at 12:41 PM

file_478056.jpg

Hi Jack Casement 

 

I am going to attach a file that might help you with your problem  it shows you how to change the quality of your work. I hope this helps you out.

Good Luck

Karl


Jack Casement ( ) posted Mon, 30 January 2012 at 1:14 PM

Many thanks Karl.  I had thought about using the fine setting but thought it might dramatically increase the renderoing time.  Thank you for getting back to me


karl.garnham1 ( ) posted Tue, 31 January 2012 at 3:23 AM

Hi Jack Casement

No problem it will make your rendering time longer because the quality will be improved lights are probably the worst offenders of slow rendering in super fine but the results are much better.

Cheers

Karl


Quest ( ) posted Tue, 31 January 2012 at 1:18 PM

Yes, that is correct...it constitutes the trade-off. Besides lights, there are many materials types...such as glass, mirrors and volume materials that will also contribute to long render times.

 


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