Thu, Nov 28, 8:02 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)



Subject: Dynamic clothing


pacanne ( ) posted Wed, 08 February 2012 at 1:24 PM · edited Thu, 28 November 2024 at 7:42 AM

file_478343.png

Hi everyone,

I had posted previously on this issue, but am still struggling. I am trying to place dynamic cloth on an, um, quite buxom character, and the cloth just doesn't go over her breasts...I tried increasing the size of the dress in frame 1 to have greater coverage, but then in frame 30 the dress just stays huge, although I supposedly brought it down to normal size. I really don't know what to do in this kind of situation, besides taking her to the plastic surgeon to get the implants removed lol.

TY all.


Janl ( ) posted Wed, 08 February 2012 at 1:34 PM · edited Wed, 08 February 2012 at 1:35 PM

I'm struggling with a problem similar to this with Anastasia and her breast morphs. I thought it was due to the breasts touching each other but yours don't seem to be. I would be interested in a solution to this too.


RobynsVeil ( ) posted Wed, 08 February 2012 at 1:48 PM

Start your sim with the breast morph dialed to zero (or less, so that her breasts fit inside the dress). At the end of the sim, have the breasts at the desired morph setting. During the sim, the clothing will adjust to the growing breasts.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


basicwiz ( ) posted Wed, 08 February 2012 at 1:49 PM
  1. Zero all your breast morphs in frame one. Set the keyframe by clicking the "+" next to the key icon at the right of the loop indicator.

  2. Load the dynamic dress

  3. Select frame 30. Set all the breast morphs back the way you want them.

  4. Run the cloth simulation. (Be sure you have chest, abdomen, hips, shoulders e4t all selected under "colide against."

Ought to work.

Since you already have things set up, here's the short cut:

Select frame 30. Hit the "+". Select frame 1. Zero the breast morphs. Hit the "+"

Ought to work equally as well.

The secret is to make sure that each and every polygon of the figure is inside the clothing prop before the simulation begins. I use this very technique to put bras that fit on some of my more endowed ladies. Works like a charm to fit THEIR charms!


basicwiz ( ) posted Wed, 08 February 2012 at 1:49 PM

You beat me to it, Robyn!


RobynsVeil ( ) posted Wed, 08 February 2012 at 1:51 PM

Actually, your description was more detailed: good work, BasicWiz 😄

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


basicwiz ( ) posted Wed, 08 February 2012 at 1:59 PM

:biggrin: Aw shucks. But thanks.

I was just remembering when I was starting out and how small the bites had to be for me to be able to chew them.

Uh... well, for me, they STILL have to be pretty small, but that's another stiory!


pacanne ( ) posted Wed, 08 February 2012 at 2:05 PM

great guys, had no idea that's how it is done. Thanks!


pacanne ( ) posted Wed, 08 February 2012 at 4:03 PM

I usually have a small amount of poke-through in the buttocks area and belly, but that is enough for the cloth to cover...but the breasts were an issue. Thanks guys.


pigfish9 ( ) posted Wed, 08 February 2012 at 5:33 PM

I usually set up my non-animation (one final pose only) dynamic runs with 60 frames and do the following steps.  It still doesn't always work--sometimes you have to play with the stretch, drape, and thickness numbers. 

  1. Click below the timeline and change that number to 60

  2. Load your figure in frame 1 with nothing morphed.  Turn off all the IK and, in most cases, zero the figure (I'm not at my Poser PC so I can't remember the tab you use to do this.  If you need help, ask and I'll explain later.) Most dynamic clothing is set up for the zero pose.  Press the + at the end of the timeline to create a frame.

  3. Skip to frame 10 and press the + again.  This gives you 10 drape frames with no morph changes.

  4. Skip to frame 30 and morph your figure but don't change the pose.  Press the + again.

  5. Skip to frame 45 and add your pose. Deselect the loop dot at the left edge of the timeline.

  6. Run your simulation with 60 total frames, 10 drape frames, and colliding against every body part that the item will touch. 

I add the extra 15 frames to the end so that the clothing can settle so it looks like the person has been in that pose for a few seconds.  Sometimes frame 60 looks better, sometimes frame 45 looks better, sometimes it's a frame in between.

Another hint from someone who was struggling with an older PC.  I learned to not apply textures until after all the cloth and hair simulations have been run.  The textures seem to slow it down and cause it to crash more often.

Another tip if your morphed figure is significantly thinner through the waist than the unmorphed figure in frame 1.  Set up the simulation but don't run it yet.  Go to frame 1 and change the x and z scales on the FIGURE (not the cloth) to 90%.  Do the same at frame 10.  Check frame 30 to make sure that the x and z scales are back at 100%.  You will have to set the stretch lower than a normal simulation or the cloth can break.  This gets you nice, tight fitting dynamic clothing.


Plutom ( ) posted Wed, 08 February 2012 at 7:00 PM

after you have finished and you have some poke throughs, those are easily corrected usuing the morphing brushes.  There are three good ones, push, pull and smooth

Push and pull require a magnitude strength of about .o4 and the smoothing brush around 1 and try the smoothing brush first.  If you bork something up do a cntrl z (that is the famous undo function for a lot of 2 and 3D software products).

When you are through there will be a dial generated for your morph.

Just save your work BEFORE applying the morphs.

The morph brushes are located under Editing tools third row, third column (Pose room)

Jan


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.