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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
bill may be otherwise occupied now, but the pearl shader in theory could be a variant of his candy-apple car paint shader with the three-layered reflective/colour/refractive fx. pearls may also scatter light, which would probably not be seen in a metallic shader. bill posted a script for generating a simplified version of the candy-apple shader in snarly's metals thread.
I don't think irridescence can be done properly in poser yet.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
Can you post a picture of an object that has your shader?
Also, judging by wiki description, the multiple reflection might be doable if you know how to get the math right, which form of interference to use, etc. But, if there are multiple causes of it as is hinted, you'd have a lot going on and you might need different shaders for different objects.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
Well, I'm a little embarrassed...It seems that Bagginsbill has a pearl shader included with Matmatic. And a quick test render reveals it to be everything I could have hoped for.
On the faked irridescence, yes, I'll post a render and a material room screen capture of what I've done with that. It'll probably be tomorrow, though.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Thanks! That's more or less how I did it, except yours looks better. ^_^
On my second question, would a sapphire or ruby cabochon look more or less like glass but with a different IOR?
Yes. Looking in posted IOR values on the Internet, both ruby and sapphire are reported to be 1.76. Glass is typically 1.54 to 1.65.
There is a danger in trusting Internet postings on IOR. I went looking for confirmation of car paint IOR values, and found a guy who blatantly plagiarized what I had said, which means he had no clue any more than I did. grin
If you want to see this amusing punk who literally stole my explanation of IOR, google this exact phrase:
"particular rate and degree that reflections increase with decreasing angle of incidence"
Google will return my car paint shader page,
https://sites.google.com/site/bagginsbill/free-stuff/car-paint
and this blog called bohemiantruckstop.
http://bohemiantruckstop.blogspot.com/2010_11_01_archive.html
I wrote:
PM:IOR - The "index of refraction" controls the particular rate and degree that reflections increase with decreasing angle of incidence. While there is no actual "refraction" happening in this shader, the concept of IOR is commonly used to specify the parameter needed control the Fresnel effect in a realistic way. (The glossy "clear coat" layer on top of car paint actually is refractive, and the index of refraction controls the reflectivity as well.) The IOR of water is 1.33. The IOR of glass is typically around 1.54. The default value of IOR in the car paint is 1.45. Decreasing the IOR will make the surface less shiny. Do not decrease it below 1. Increasing the IOR significantly past 2 will make the surface appear more metallic. Since the "clear coat" layer on car paint is not a metal, you shouldn't go much past 2 for realism. (In real life, certain extremely expensive paint jobs can get the IOR up to 2.)
He wrote:
IOR - The "index of refraction" controls the particular rate and degree that reflections increase with decreasing angle of incidence. The concept of IOR is commonly used to specify the parameter needed control the Fresnel effect in a realistic way. (The glossy "clear coat" layer on top of car paint actually is refractive, and the index of refraction controls the reflectivity as well.) The IOR of water is 1.33. The IOR of glass is typically around 1.54. The default value of IOR in car paint is 1.45. Decreasing the IOR will make the surface less shiny. Do not decrease it below 1. Increasing the IOR significantly past 2 will make the surface appear more metallic. Since the "clear coat" layer on car paint is not a metal, you shouldn't go much past 2 for realism. (In real life, certain extremely expensive paint jobs can get the IOR up to 2.)
The date of his blog post is November 7, 2010. The date of my page was last edited is July 13, 2010, but I wrote that description on June 8.
Notice how he had to edit to remove where I mention "this shader" - but that's all he did. Stupid punk. He even left my grammar errors.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
All right, it was saved. I set the sphere as invisible to camera, which is why the background is transparent. I forget which file I used on the sphere...it was HDR and it was interior and it was by Brian James. All I remember. The light set was "Realism" from Synthetic and Blackhearted's ProStudio--I highly recommend their sets, incidentally. The material was applied to a hi-res sphere scaled up for easy viewing.
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this is what I got for the matmatic demos. ISTR izzy said the scripts didn't work in OS X, but that may no longer be the case.
IMVHO the context of the pearl shader will be critical, e.g. may look better next to human skin.
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I'm working on a large project and I need pearls. My Mom has lots of high-quality pearls, which means I've been around pearls a lot my whole life--nearly all the pearls I've seen in Poser look like plastic or at best ceramic beads. Fabi's look better than most, but still...I'm looking for accurate pearls with proper reflections, SSS, irridescence, etc. This is probably a task for Bagginsbill. :P
On a side note, I also need some gemstone cabachons. Would those be the same as glass but with different IOR?