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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: Adding material to a .obj


Jack Casement ( ) posted Fri, 17 February 2012 at 7:25 AM · edited Tue, 26 November 2024 at 9:58 AM

As I hadn't posted any queries for a few days (Iwas trying to keep a low profile)  I have been having great fun downloading some of the wonderful free stuff which you all kindly donated, but I have hit a big brick wall.  A lot of the objects, when opened in Bryce 7, are just the standard dull grey material.  And even though the contributers have included a material file with the .obj, I haven't been able to tie them together.  Is there a tutorial available, preferably one that is written in words of two syllabells, that will take my hand and guide me through the process.

All your previous advice is being put to good use.


staigermanus ( ) posted Fri, 17 February 2012 at 9:02 AM

Without looking at the actual files, the only thing that comes to mind is that a .obj file will make references to materials by way of an associated .mtl file. Usually the same base filename, but not necessarily. Usually in the same folder, but not necessarily. Check the content of the OBJ file. It will have early on, near the top of the file, a statement that points to the .mtl file. If that's a relative path to the file it may find it but if it's a full path C:whatever... then it may have worked where the creator used it but you'll need to change that entry if you don't have the files in the exact same location as they once stood on the creator's system.

-Philip


FranOnTheEdge ( ) posted Fri, 17 February 2012 at 9:41 AM

file_478601.jpg

If the object is coming in grey, then it's not been UVMapped, so that material file is probably an *.mtl file.  Which means that there are surfaces that you can add Procedural materials to, but no UV co-ordinates.

Okay, so hover your mouse over the object, and right click, here you can see that I get a list of the items positioned under where I had the cursor hovering, and amongst these are RedWine_1 and  Glass_1

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


FranOnTheEdge ( ) posted Fri, 17 February 2012 at 9:43 AM

file_478602.jpg

This is what these two glasses of wine look like when rendered:

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


FranOnTheEdge ( ) posted Fri, 17 February 2012 at 9:46 AM

file_478603.jpg

Select the surface you want to add a material to, like there I've selected the RedWine_1

Then select the M from the options near the object, this will take you to the material lab, where you can choose a material to put on the object.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


FranOnTheEdge ( ) posted Fri, 17 February 2012 at 9:51 AM

Do the same with any other surfaces, and then you'll have materials where you want them.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


tom271 ( ) posted Fri, 17 February 2012 at 11:33 AM

Question is... whether you know how to use the Materials Lab..?   That's were you choose the textures from you HD to apply the (material/textures) onto your objects...

Let us know



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