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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Eyes for poser


iborg64 ( ) posted Sun, 19 February 2012 at 7:09 AM · edited Tue, 26 November 2024 at 12:21 PM

Does any one know what are considered the most realist eyes for poser? I have bought several sets of eyes including DAZ actual eyes but I have seen renders with more realistic eyes than how my turn out  or is it all just down to lighting and postwork? I have 1 character Dublin I think that the default eyes are much better than most of the others dont know if its posible to take out the eyes and use in another character?


hborre ( ) posted Sun, 19 February 2012 at 7:20 AM

If you are shooting for realism, the best eyes textures should not contain any burnt in reflected images or specular reflections.  All the adjustments are performed in the material room with the right type of shader nodes to enhance the image.  Then it comes down to the environment your character is set up in.  A self illuminating skydome or an enclosed room adds more credibility to the way eye textures respond to existing light.

The best set I have come across, Elite Eyelights @ DAZ3D.  You can build up the different eye layers with more realistic results.  And I never need to post work.


iborg64 ( ) posted Sun, 19 February 2012 at 7:29 AM

As your wisdom in these matters has always been most useful i will pop over to DAZ right now and give Elite Eyelights a try many thanks


hornet3d ( ) posted Sun, 19 February 2012 at 11:50 AM

Like hborre I prefer to have no burnt in images and reflections for the eyes, it may take a little more care in the lighting of a scene, to get the highlights in the right place, but I think it is worth the effort.

I found RMMT Life Like Eyes V4 here at Rendo to be very good and also Eyemaps : Generation 4 from Daz.

Since using Poser 2012 I have added Sub Surface Scattering to the textures which I also like alot but these two were my favorites in Poser 8.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


lesbentley ( ) posted Sun, 19 February 2012 at 9:06 PM

You could try the free BBEye prop. You will need to position and scale the eyes to fit your figure, then parent to the respective eye of the figure, then turn off visibility for the original eyes.


bagginsbill ( ) posted Mon, 20 February 2012 at 12:03 AM

file_478699.jpg

If you have P9 or PP2012 and are feeling adventurous:
  1. Get my BBEye

  2. Go into both materials (white and cornea) and find a Diffuse node. Replace the Diffuse nodes with Scatter (keeping the connections but going from/to the Scatter instead).

If rendering with PP2012 render GC enabled, also set the shader PM:Gamma to 1.

One of these days I'll update the BBEye. For now you have to do this yourself.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Zaarin ( ) posted Wed, 22 February 2012 at 8:37 PM

What settings do you recommend for the Scatter node? Also, it'd still be really nice to have a Gen4 mapped BBEye... ;)


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