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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 25 9:50 pm)



Subject: not a real render gains between pro2010 and pro2012 in my case..very desapointed


usamike ( ) posted Sun, 26 February 2012 at 12:08 PM · edited Tue, 14 January 2025 at 5:50 PM

hi !

 

i just test both poser pro 2010 and pro 2012 on my hardware, fresh installed on the same hardware and hardrive (samsung 3To empty)
separated from the boot disk where TEMP is.

here some results i get from the not-official-but-alone benchmark of poser :

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2732765&page=3#message_3899733

 

So,

on pp2010, first render with long hardrive texture loading : 1m15s
on pp2012, first render with long hardrive texture loading : 1m11s (not many file loading better performance from pp2012!)

on pp2010, best of 6 next renders without hardrive texture loading : 25s
on pp2010, best of 6 next renders without hardrive texture loading : 22s

So, 3s for more than 200€....mmmm...well...maybe i should invest in hardware improvement like SSD or newer CPU to get impressed.

Even both of the final render are "human-eyed" exactly the same (else little shadows and somethin' in the woman's trousers).
http://www.michael-remy.com/pp2010.png
http://www.michael-remy.com/pp2012.png

I know pp2012 brings more new features, but really i expected also some gain in render firefly on a classic scene like the test becnhmark.

Well, not a real gain ! i'm pretty desapointed. i was expecting more gain in the speed of render.


bagginsbill ( ) posted Sun, 26 February 2012 at 12:19 PM · edited Sun, 26 February 2012 at 12:20 PM

You're not testing the things that are improved. For example, try blurred (realistic) reflections. The things you're testing were already good.

Try IDL.

Try anything decent. What you rendered I could do with Poser 4.


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bagginsbill ( ) posted Sun, 26 February 2012 at 12:21 PM · edited Sun, 26 February 2012 at 12:22 PM

For example - this was rendered in Poser Pro 2012 in 7 minutes. In earlier Poser this would be an hour or more.


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paganeagle2001 ( ) posted Sun, 26 February 2012 at 12:35 PM

I have used Poser Pro 2010 since it came out and now hardly use it due to using Poser Pro 2012.

one of the promos I did for Outfitter too longer than 5 minutes to render and that's on my old clunker, even faster on my I7 machine.

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3895853&ebot_calc_page#message_3895853

All the best.

LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


JoePublic ( ) posted Sun, 26 February 2012 at 1:00 PM

file_478924.jpg

You just couldn't get skin and light like this in older versions of Poser: Render time was under 3 minutes on my I5 laptop.


aRtBee ( ) posted Sun, 26 February 2012 at 1:55 PM

The Smith Micro site mentions just some minor performance improvements in this area. As discussing in the mentioned benchmark thread, the speed increase for this basic rendering is clocked between 10 and 20%. I think that's far from disappointing.

(Actually, when I upgrade my car to a next version, it never shows a speed improvement :) ).

See http://www.book.artbeeweb.nl/?p=63 on the main differences between the various Poser versions.

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


RobynsVeil ( ) posted Sun, 26 February 2012 at 2:30 PM

You bought PP2012 for render-speed improvement?

What about SSS? or weight-mapping? or improved IDL?

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

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anupaum ( ) posted Sun, 26 February 2012 at 2:35 PM

I remember reading Baggins Bill's comments before PPro 2012 came out.  He'd written that he had a hard time going back to PPro 2010 after using the newer program.  I've been using PPro 2012 with updated Subsurface Scattering, IDL and now, weight-mapping, since I got the program in September.

I understand BB's comments perfectly.  I will NEVER go back.

You have to measure the things the new program does better than the old one.  If you look through my gallery, you can a remarkable improvement in the quality and realism of the renders I've done since the switch last September.  PPro 2012 will require a different approach to achieve good results, particularly with lighting and SSS.  It was well worth the price, in my view!


LaurieA ( ) posted Sun, 26 February 2012 at 3:01 PM · edited Sun, 26 February 2012 at 3:02 PM

I know it renders glass and reflections faster than previous versions of Poser I've had. I know this because I normally render a lot of both and noticed the difference straight off ;).

Laurie



GeneralNutt ( ) posted Sun, 26 February 2012 at 7:52 PM

I don't think anyone mentioned trans mapped hair, and it's insainly faster on that.



PrecisionXXX ( ) posted Sun, 26 February 2012 at 8:08 PM

Anything with transparency and/or reflection, 2012 wins hands down.

D.

The "I" in Doric is Silent.

 


imax24 ( ) posted Sun, 26 February 2012 at 9:13 PM · edited Sun, 26 February 2012 at 9:14 PM

2012 also pre-loads tetures, so that part of it only takes a couple seconds when you render. Before this cersion, waiting while Poser loaded textures for render could be excruciating for a complex scene.

Also, going from Render to Preview is oodles faster. Poser usedto contemplate its navel for awhile before complying with your request to return to the Pose Window.


Eric Walters ( ) posted Sun, 26 February 2012 at 10:54 PM

 If your only reason to upgrade was to make Poser 4 style renders-then I guess it was not much better. If you want to make more realistic renders-then it was a significant improvement.

I don't use Ppro2010 for anything these days either-just 2012- but I use SSS and blurred reflections- among other things. If I recall-blurred reflections were much slower with 2010-and of course-there was no SSS.

My 2012 still contemplates i's navel when switching back to preview-but it is a quick look instead of a prolonged wait.



ehliasys ( ) posted Tue, 28 February 2012 at 9:14 AM

i hardly use Poser for rendering - to be exact, never - and in my eyes there's more in perfomance than just render speed.

responsiveness of the user interface is one point.

deletion of a figure or prop from a scene, navigating and posing in a more crowded setting than just one vicki wearing one cloth, moving through larger scenes/environments. i don't see  too much improvement in this sector. and that in a 64 bit application.

it is very unfortunate.

after all the program is called "Poser" and not "Renderer".  


shvrdavid ( ) posted Thu, 01 March 2012 at 4:41 PM

On my workstation the difference between navigating a big scene in Poser is night and day between 2010 and 2012. When I say big scenes, I am talking ones that have Poser using 2+ gig of memory just from loading the scene.

2010 gets very choppy and you can end up somewhere you did not intend to go.

2012 is way better, and the OpenGl preview is very nice, if you have the hardware for it..

How well you can move around the scene on a system is just a reflection of the OpenGL speed and memory of the video card in the system.

Any system will bog down if the OpenGl information can not all fit in the video memory at once.

It does not matter what program it is either, thats the way OpenGl works.



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vilters ( ) posted Thu, 01 March 2012 at 5:56 PM · edited Thu, 01 March 2012 at 5:57 PM

I ran both, Poser8 and Poser9 on all of my 6 test PC's.
I ran both, PP2010 and PP2012 on all of my 6 test PC's.

The overall performance increase is about 25 to 35%  FOR the same calculations.
But?
Things that did not work under Poser8, do work in Poser9, and the same goes for the jump between PP2010 to PP2012.
Transmapped hair, Dynamic hair!!!!!, cloth sim, render performance, memory management?
All have been improved.: IF U USE THE APPLICATIONS IN THE SAME WAY.

If you turn ON all the NEW rings and bells in the newer versions, they are still on par if not better then the older versions.

The larger the scene, the better they get at everything.

PLUS ! ! 
Improved IDL, SSS, weightmapping, a new Library with lots of improvements...........

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


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