Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 05 8:40 pm)
what format are the aniblocks before importing into DAZ? may be possible to convert without using DAZ?im not familiar with the program been forever since i even tried DAZ, but can daz scenes be ported to poser or other programs with animations intact?... just digging for more info...
:O)
Y'all have a great day.
Apparently the hip lock problem was because I was using Genesis to export the BVH file with. I installed my V4.2 to the DAZPro4 library and used her with the aniblock instead of Genesis and then exported the BVH and it works pretty good now. Still got some hand issues, but the hip and body parts move correctly now. So it is possible to put the AniBlocks to use using the base program.
Figured I'd post that since nobody else seems to have a clue other than me.
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I'm wondering if anyone has a particular way to solve my dilemma. I have DazStudio 4 Pro and am trying to export AniBlocks animation presets in BVH format to get them into Poser2012.
I have figured out how to get a BVH of the block to import to Poser2012, but the hip of the character seems locked and does not import any data for it. In other words, all the movements import into Poser fine for all body parts but apparently the hip. So I'm good except for the dang hip which doesn't seem to have any data present.
I have read on the GoFigure site documentation that I should be able to right click and SAVE the block in DAZ to LEGACY format which might fix this hip lock problem, but when I right click, my save to legacy option never lights up for me to select as if it's disabled or inactive.
Is something amiss here? Am I stupid? Quite likely. I'm a poser-head and am lost on Studio completely. I would greatly appreciate if someone could point me in the right direction.
It is possible that this option may be blocked. I have not purchased AniMate, but it was my understanding that it was fully operational for a trial period in the DSPro4 version, so I should have full access. If this is incorrect, please enlighten me.
Thanks.