Tue, Nov 26, 1:47 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: Quesion about lighting in Poser


makis12 ( ) posted Sun, 29 April 2012 at 4:26 AM · edited Tue, 26 November 2024 at 1:16 PM

Hello.In my poser scenes i always have the same issue.Something that demands  so much time to be done and would gave me the chance to finish my work in half time than now if i could solve it.This issue is about lighting.To be more specific.I have my scene created with objects ,figures etc and then i create the lighting.Here i have to say that i don t choose from the lights library i just create my own.And here is where i need your help.After the first render i get my rendered picture with everything fine.However when i rotate the camera to get my view from another angle the lights are rotated also.And then i have to rotate them,to set them again to light my scene correctly.So the question is, can this set of lights i have created be saved ,so that poser gives me the ability to import it in my scene in the way it used to be when it was saved (that is in the center of the scene)??Can this be done?

 

Thanks


cspear ( ) posted Sun, 29 April 2012 at 5:19 AM

You can save lights to the light library (see Chapter 7 of the manual).

If the lights are moving with the camera, they must be parented to it, and while there are circumstances when you might want that behaviour, this isn't one of them. Re-parent the lights either to 'Universe' (which un-parents the lgiht) or to one of the static elements of your scene. Chapter 5 of the manual.

How have your lights become parented to the camera? Were they based on one of the Poser defaults or a commercial set? 


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


makis12 ( ) posted Sun, 29 April 2012 at 6:01 AM

To be more specific i want all my lights to remain stable when i rotate the camera.


cspear ( ) posted Sun, 29 April 2012 at 6:16 AM

Quote - To be more specific i want all my lights to remain stable when i rotate the camera.

That's what I thought you meant, but just to be clear, do you want your lights to move with the camera, or to remain where they are in the scene no matter where the camera is positioned?


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


makis12 ( ) posted Sun, 29 April 2012 at 6:32 AM

To remain where they are in the scene no matter where the camera is positioned.


cspear ( ) posted Sun, 29 April 2012 at 6:50 AM

OK - then you need to check to see if the lights are parented to the camera, and if they are, un-parent them. The way to do that is to select a light, then Object > Change Parent, and select 'Universe' as the new parent.

Another thing that occurred to me is that the lights might have 'Point At' attributes: if they do, set the 'Point At' to Universe.


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


makis12 ( ) posted Sun, 29 April 2012 at 7:01 AM

Oh my God.I did exactly what you said but it didnt work


makis12 ( ) posted Sun, 29 April 2012 at 7:32 AM

Guys i did it.I parented every light to the main camera and it worked.No matter if i rotate the camera the lights remain stable.The problem is that to obtain the ability to change the parent to a light you must set it as a spot.The thing is that when i change it from infinite to spot it changes the lightning a bit (usually it becomes a little darker than it was)Any ideas?

 

Thanks


hborre ( ) posted Sun, 29 April 2012 at 7:33 AM

The details concerning this issue is confusing.  The Poser lights are always pointed towards the stage and do not move no matter the orientation of the camera you are using.  Observe the lighting globe as you rotate and move the camera.  Now, if you want the lighting to remain constantly pointed towards your scene from the camera's perspective, you will need to parent those lights to the camera.  If you could illustrate your problem through screencaps, we will get a better understanding.

BTW, you did not specify the type of lighting you are experiencing problems with.


thewebflea ( ) posted Sun, 29 April 2012 at 8:19 AM

I think its what he is looking at the lighting  globe and when h moves hei camera he see it rotate ..... seems like he assumes the lights a moving

but actually its the light with repects to the camera that makes lighting globe move and light are stayin put .... 

and of course if u parent the lights to the camera light globe doesnt move with repects to the camera so ..thats what it seems like makis12 is talking about...  it seems


hborre ( ) posted Sun, 29 April 2012 at 8:37 AM

This is my assumption, but the description of the problem is rather ambiguous, if not, confusing.  That is why I requested screencaps to illustrate exactly what the OP is encountering.


thewebflea ( ) posted Sun, 29 April 2012 at 8:49 AM

thats why i posted a reply 

i was scratching my head on that 1 


Kalypso ( ) posted Sun, 29 April 2012 at 8:59 AM
Site Admin

I find it easier to just add a primitive, say the sphere, and from the Hierarchy window drag and drop everything in my scene on that.    Then I just rotate the sphere and my whole scene rotates with it but the lighting remains constant.  

I usually make this sphere invisible and then set the element display to toon or something I can make out easily.   This way it won't render.  But with PP2012 you can now set it invisible in camera.


lesbentley ( ) posted Sun, 29 April 2012 at 11:19 AM · edited Sun, 29 April 2012 at 11:21 AM

makis12,

You seem to be thinking of this in a very confused way. Cspear gave you the correct answer, but you asked the wrong question. What you really wanted was not for the lights to stay still, but rather for them to move with the camera.

Parenting the lights to the camera is one way to do that. A refinement is to parent all the lights to a Poser primitive, then parent the primitive to the camera and make the primitive invisible (Properties > Visible). This way the lights still move with the camera, but you also have the option to move all the lights together by moving the primitive. It's also easier if you want to change the parent to a different camera, or to a figure, or back to the UNIVERSE, instead of having to re-parent all the lights, you only need to re-parent one primitive.

Quote - The problem is that to obtain the ability to change the parent to a light you must set it as a spot.The thing is that when i change it from infinite to spot it changes the lightning a bit (usually it becomes a little darker than it was)Any ideas?

There is a solution. You are correct that you can't change the parent of an infinite light, and need to convert it to a spotlight. After you parent it you can convert it back to an infinite light. It will still remain parented.

From the way your initial question was formed, I suspect that your GROUND plain is turned off, or has its material set to Shadow_Catch_Only. Without the GROUND, or something else, to serve as a reference point, it's easy to become disorientated, and not realize that it is actually the camera that is moving, whilst the lights and other things in your scene are standing still. Exactly this same type of disorientation has lead to many thousands of plane crashes in the real world. Even very experienced pilots have fallen victim to this, on a dark night, or when in cloud.


moriador ( ) posted Sun, 29 April 2012 at 7:00 PM

Quote - I find it easier to just add a primitive, say the sphere, and from the Hierarchy window drag and drop everything in my scene on that.    Then I just rotate the sphere and my whole scene rotates with it but the lighting remains constant.  

I usually make this sphere invisible and then set the element display to toon or something I can make out easily.   This way it won't render.  But with PP2012 you can now set it invisible in camera.

Brilliant. I never thought of this but it would, indeed, make so many things so much easier. :)


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.