Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 31 3:43 am)
Is is slow. I have to admit I haven't used it in awhile, but there should be settings to use the gpu render engine. If you have a decent video card (preferrably Nvidia) it should go a lot faster. However, if you need to use the cpu, it will go very slow. Emitters make it slower as well as reflective or glassy surfaces and the size.
The settings you gave above are what I would use, so you're ok there. You just need patience...hehe. It's the nature of the renderer. All unbiased render engines are slow if using the cpu.
On my quad core an image that high with emitters and all that metal could possibly take a couple days. You may go a bit quicker if you have other computers and make yourself a small render farm.
Laurie
Quote - LaurieA,
I haven't seen much posted about Pose2Lux lately. What is the status of that project? I tried it a time or two, but it was still very much in development, and I didn't have the abilities to help solve any of the problems. Is the work on this ongoing?
I'm not sure what he wants to do there...hehe. I know he's gonna be working on EZSkin again soon, so I'm thinking he won't have much time at least in the short term. We may have to ask him ;).
hi all,
Q1:
whether GPU is faster than CPU only depends on a lot of things, but only the Hybrid renderer will activate the GPU and it will use the Path integrator, whatever your settings are. And that is not always the fastest routine with the best quality.
That's why I prefer the Sampler renderer and Bidirectional integrator on my (i&-990X CPU, nV560Ti GPU) machine, and not using the GPU. This is a P2L setting.
Q2:
As long as the FLM file is saved, one should be able to start over, and add all FLM results later to a final one. This is how one can perform distributed rendering and/or put the render queue in a loop for incremental image improvement. But I'm not sure to what extent that can be done when switching renderers / integrators though. This is all LuxRender, not P2L.
Q3:
In a recent chat Snarly stated that there was only a very limited interest in the P2L tool in the Poser community, so he had stopped development (given some high prio private issues and other tools which gave more response). I hope I was succesful in convincing him otherwise, and Snarly and I more or less decided to team up for a complete rewrite. He coding, me testing and documenting.
The best thing you can do, is sending messages to him for support and encouragement.
- - - - -
Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though
aRtBee's summary is accurate :-)
However, I am now looking forward to working on a new version as a collaboration with aRtBee.
I confess to having lost motivation for working on a new version of Pose2Lux, but that has changed thanks to my chat with aRtBee :-)
As everything I have done hitherto has been free, my motivations for doing stuff have been based on two things: I like to make stuff I want to use myself (Pose2Lux, Snow Machine etc.) or I make things which I think a lot of people will get excited about (EZSkin).
Unfortunately Pose2Lux hasn't ticked either of those boxes lately because (a) the current version of Pose2Lux works just fine for me and (b) hardly anyone seems interested in it anymore!
Anyway, thanks to aRtBee it looks like Pose2Lux will get a new lease of life :-)
Oh, and sorry for taking so long to reply to this thread. I'm away from home for a couple of weeks and internet access is intermittant, at best!
Free stuff @ https://poser.cobrablade.net/
Bidirectional SurfaceIntegrator does not work properly in LuxRender, it has problem with surfaces with high reflectivity. Use path integrator instead, the image will not be so nice, but at least you will be able to have an useful image after some time.
Decreasing the specularity of the materials can help, but then you will lose all the benefits and beauty of bidirectional surface integrator
Stupidity also evolves!
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Hello!
I would need help regarding the render settings for Pose2Lux. I need to render a 3961x2508px scene for a customer. Everything is set up (Materials and Emitters) and now I would need the right render settings for a print production. I'm using a quad core with 8gig ram so it can handle detailed settings quite well. I already experimented but I think the settings are not correct because it renders really slow... maybe there are some better settings? Also I think there is something wrong with the GPU load - at the beginning of rendering there were 8% but now 0%?!
thank for your advices!
Settings: metropolis sampler, bidirectional path tracing, mitchell filter