Thu, Jan 9, 1:40 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: Any good tutorials for cameras inside poser buildings?


leather-guy ( ) posted Sat, 01 September 2001 at 11:48 PM · edited Thu, 09 January 2025 at 1:37 PM

Can anyone put me on to any good tutorials on camera-work & control inside a prop building? I've gotten several great buidings (both purch & free downloads), & I'm finding it hard to back off to frame many scenes without backing thru a wall. And jumping back & forth between views when I import a prop, trying to get it into the room I want & placed correctly can make me nuts in short order! I'm fairly new at interior shots, & trial-& error is so time-consuming. I know the technique to make certain walls selectively transparent, but that only works when the model is mapped or grouped that way. If there was a tutorial on which camers/focalpoint/etc to use to make use of the (sometimes) wonderfully detailed interiors of some of these buildings it would be a godsend to me! Thanks for any help!


lalverson ( ) posted Sun, 02 September 2001 at 12:37 AM
Online Now!

I hate to say it, but the trail and error way is about the best way to go at this. I don't know how many time I would get this killer angle and only to find the camera halfway in a wall. Another way I do this is to get the peolpe posed and lit first. Keeping in mind the dimentios of the room they will be in. then bring in the building, then adjustfrom there. One thing I found to help is ot turn the ground shadow off that way you see better when the body parts start going into the floor.


ENGELKEN ( ) posted Sun, 02 September 2001 at 2:19 AM

Try the hither function.


Nance ( ) posted Sun, 02 September 2001 at 3:20 AM

And try as you might, in many cases you are just going to have to use a ridiculously wide lens -- and suffer the fisheye distortion -- or just move a wall. (Hey - they do it in Hollywood!) If they are not built or mapped that way already, and you are not a modeler (as I am not) you can usually take it into UVMapper, find the offending wall, and assign to a new material so that it can be made transparent. I suspect this may, perhaps, be even easier with the Grouping Tool in Poser, but I can't help you there. (never tried it)


SAMS3D ( ) posted Sun, 02 September 2001 at 5:55 AM

You know I just thought of something, isn't it possible to get where you want to go, by clicking on maybe one of the groups, locate it's coordinates through the joint editor, then position your item with like coordinates? Sharen


azl ( ) posted Sun, 02 September 2001 at 6:18 AM

One of the reasons I like to produce room kits rather than completed buildings is that it's otherwise difficult to get the right camera angle inside a building with four immovable walls. Aside from all the suggestions given, try contacting directly the merchant who sold you the building and ask him or her if he can make a wall transparent or removable. I've often accomodated my customer's special requests, and I'm sure that if it's not too involved, your merchant can do the same for you. azl


rtamesis ( ) posted Sun, 02 September 2001 at 7:31 AM

You really should think the way they do in Hollywood when making a film, i.e. use the buildings for exterior shots and create your interior shots by building your own room sets to suit your scene's needs.


mikes ( ) posted Sun, 02 September 2001 at 8:21 AM

Either making the wall transparent, or choosing the ""not visible" option from the object menu.


SAMS3D ( ) posted Sun, 02 September 2001 at 8:25 AM

You know what else I thought of, you say you have 3D Max, you can import it into there, as the .object, and can select the walls you want or the roof for that matter and delete them. 3D max will be able to pull the object file apart for you. Sharen


Marque ( ) posted Sun, 02 September 2001 at 8:42 AM

This will show you how, I've used it to put lights inside rooms. You don't need the lamp although it's great, you can use the tutorial just to get the light positioned. Marque http://www.renderosity.com/~azl/


leather-guy ( ) posted Sun, 02 September 2001 at 3:15 PM

I want to thank all of you for the great insights into the question. I have enough leads & hints to occupy my free time for quite a while! Many thanks!


JeffH ( ) posted Sun, 02 September 2001 at 3:24 PM

The only camera in Poser that can easily manuver through building props and the like is the Dolly camera. Try it, that's what it's for. -JH.


leather-guy ( ) posted Sun, 02 September 2001 at 3:43 PM

Thanks, JeffH, It does offer much of what I need, but I keep feeling there may be Camera features & benifits i haven't encountered by fumbling around with them. Wish I'd found a really thorough tutorial. :( Thanks for the suggestion.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.