Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)
I hate to say it, but the trail and error way is about the best way to go at this. I don't know how many time I would get this killer angle and only to find the camera halfway in a wall. Another way I do this is to get the peolpe posed and lit first. Keeping in mind the dimentios of the room they will be in. then bring in the building, then adjustfrom there. One thing I found to help is ot turn the ground shadow off that way you see better when the body parts start going into the floor.
And try as you might, in many cases you are just going to have to use a ridiculously wide lens -- and suffer the fisheye distortion -- or just move a wall. (Hey - they do it in Hollywood!) If they are not built or mapped that way already, and you are not a modeler (as I am not) you can usually take it into UVMapper, find the offending wall, and assign to a new material so that it can be made transparent. I suspect this may, perhaps, be even easier with the Grouping Tool in Poser, but I can't help you there. (never tried it)
One of the reasons I like to produce room kits rather than completed buildings is that it's otherwise difficult to get the right camera angle inside a building with four immovable walls. Aside from all the suggestions given, try contacting directly the merchant who sold you the building and ask him or her if he can make a wall transparent or removable. I've often accomodated my customer's special requests, and I'm sure that if it's not too involved, your merchant can do the same for you. azl
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Can anyone put me on to any good tutorials on camera-work & control inside a prop building? I've gotten several great buidings (both purch & free downloads), & I'm finding it hard to back off to frame many scenes without backing thru a wall. And jumping back & forth between views when I import a prop, trying to get it into the room I want & placed correctly can make me nuts in short order! I'm fairly new at interior shots, & trial-& error is so time-consuming. I know the technique to make certain walls selectively transparent, but that only works when the model is mapped or grouped that way. If there was a tutorial on which camers/focalpoint/etc to use to make use of the (sometimes) wonderfully detailed interiors of some of these buildings it would be a godsend to me! Thanks for any help!