Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)
I do this all the time.
But it is way over bedtime here.
I"ll try to make a tutorial tomorrow.
Only difference is perhaps, that I work with full body morphs.
Morph the figure in Hex, and then point the cr2 to the morphed figure.
All yuo need is Poser, Hex, and Uvmapper free.
(for my workflow)
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
I am writing a Poser to Hexagon to Poser tutorial.
if anybody has some specific questions feel free to send via sitemail.
i combine and answer them in the final version.
Als the will be a DO and DO NOT DO section.
Have nice W-End
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
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I'm just posting this in the Poser forum because that is the first step in the process. I swore there used to be a tutorial somewhere on how to do this, but I can't find it and I can't remember how to do it.
So what I want to do is export the v4 obj file from PoserPro2012.
I want to import this into Hexagon to use that program to create morphs.
I'd like to actually be able to see the textures on the model in Hexagon rather than just the blue wire frame.
Anyone willing to give me the step by step instructions for this process or point me to the tutorial? Also check boxes that I need to make sure are checked or unchecked during this process would be helpful.
Thanks in advance!
I am: aka Velocity3d