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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: do you want to make comics in poser? check this out.


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estherau ( ) posted Thu, 14 June 2012 at 5:22 AM

i always think it is better to toon a little in poser first.

love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


monkeycloud ( ) posted Thu, 14 June 2012 at 5:45 AM · edited Thu, 14 June 2012 at 5:45 AM

I haven't tried it yet but I'd have guessed you're right in that Esther... otherwise you're probably just spending time rendering a lot of un-needed image details, apart from anything else?

EDIt: tagged into this thread because I'd like to try it in due course...


estherau ( ) posted Thu, 14 June 2012 at 6:04 AM

I think the combo of tooning in poser and in photoshop works best.  toon filters in photoshop can look very good depending on theh pic but the effect is variable.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


philebus ( ) posted Fri, 15 June 2012 at 12:41 PM

file_482499.jpg

I've also used the shader/script combo with some effect but I frequently use Postworkshop for most of my attempts at natural media. This is an older one of Natu - it still needed a little work but nothing a clone brush couldn't handle (and the newer versions have painting tools as well).


Larry F ( ) posted Fri, 15 June 2012 at 3:25 PM · edited Fri, 15 June 2012 at 3:31 PM

file_482510.jpg

EDIT:  For some reason a very problematic image upload. First too large then apparently "too small."  Ah well, it did upload.

Nice thread!

I personally use a variety of things, including Olivier's shaders sometimes, Photoshop CS5.5 Extended, Paint Shop Pro, Postwork Shop (in the Rosity Marketplace and well worth it iMHO).

I render in Poser 7 (have 9, not yet installed) and will get around to Poser 2012 sooner or later.

Also, I posted in this thread before this but my pic was too large - post seemed to show up, but I think I did get it deleted.

There are a lot of figures around now that lend themselves really well to  comic book/strip LOOKS!

Almost pathologically I spend a lot of time just tweaking and running and creating and buying actions and scripts for Photoshop and Paint Shop Pro respectively.  Sometimes I even get something done, but I really love looking at what other people do with the same and similar tools.


Larry F ( ) posted Fri, 15 June 2012 at 3:33 PM · edited Fri, 15 June 2012 at 3:34 PM

Quote - There are a lot of figures around now that lend themselves really well to  comic book/strip LOOKS!

Even though most of these are more or less basic Poser figures.


estherau ( ) posted Fri, 15 June 2012 at 7:21 PM

Yes I know the feeling.

Good work!  Crowd scenes are the pits to make.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


false1 ( ) posted Mon, 16 July 2012 at 3:48 PM

Please excuse a newb but I don't quite understand shaders. Are they the same as materials and/or textures? If I buy or download a set of shaders how are they loaded and accessed in Poser? Also would I have to apply them to each individual object, figure, clothing, props, etc, or do I just turn it on like the built in toon renderer?

Thanks in advance for clearing this up for me.

________________________________

My DeviantArt Gallery

My Website


masha ( ) posted Mon, 16 July 2012 at 6:35 PM

This is not about shaders but you all may want to look in on Smith Micro  http://motionartist.smithmicro.com/motionartist-beta.html   MotionArtist is a beta available for download now from the above link.  Really worth checking out.  Will be interested in seeing what u experienced tooners think of it.

Esther there's a html export etc which might interest you in particular. :)



estherau ( ) posted Mon, 16 July 2012 at 7:43 PM

yes, already checking out the software.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


bevans84 ( ) posted Wed, 18 July 2012 at 7:46 AM

file_483967.jpg

Lately I've been playing around with using a single IBL light with no image at around 50% level. This applies light equally around the image and helps with the 2d appearance by cutting the side shadowing way down.

Here's one using !Toon from D3D, with 30% of the scene's texture level added back with Snarlygribbly's Scene Fixer.



estherau ( ) posted Wed, 18 July 2012 at 7:59 AM

that looks very good.  but would the objects in a tooned scene cast shadows with this setup?

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


bevans84 ( ) posted Wed, 18 July 2012 at 10:26 AM

I wasn't trying for any shadows, I did just notice, however, that an IBL light has to be set to -100 in order to not affect the scene. That seems kind of odd.



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