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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 18 5:11 pm)



Subject: Poser Pro Memory Question & Why doesn't Poser like Water?


ShawnAllen ( ) posted Wed, 20 June 2012 at 8:46 AM · edited Thu, 13 February 2025 at 7:46 PM

Is it just me, or does the SR2 update make Poser Pro 2012 run significantly slower?  Why (if anyone knows)?

And, as asked above, why does Poser hate rendering water?  Is there anything that can speed things up while maintaining image quality?

Thanks,

Shawn

(who is full of dumb Poser questions)


bagginsbill ( ) posted Wed, 20 June 2012 at 9:00 AM

What sort of water? I have no trouble rendering realistic water, so your question is a mystery to me.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


ShawnAllen ( ) posted Wed, 20 June 2012 at 10:09 AM

I've used many water props and planes from a variety of vendors - even tried to create a realistic water plane on my own.  All of them render very slowly, compared to anything else. 

I don't have trouble with them, they look fine.  They just take so long to do. 


bagginsbill ( ) posted Wed, 20 June 2012 at 10:50 AM · edited Wed, 20 June 2012 at 10:51 AM

Again - what sort of water? Don't try to figure out why I'm asking.

There are multiple issues involved and I don't have time to anticipate and discuss them all.

Open ocean, beach surf, lake, river, stream, bathtub - every shader is different.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Wed, 20 June 2012 at 10:53 AM

file_482778.jpg

An example - underwater scene, rendered in 12 seconds.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


cspear ( ) posted Wed, 20 June 2012 at 11:00 AM

file_482777.jpg

Here's a simple muddy water shader (based on posts from wa-a-a-y back, probably BB's) which is fairly cheap to render.

Just note that my units are METRES, so convert bump and displacement values if necessary.

Note also that the multiplier is used to adjust the scaling of the turbulence node - in the illustration it's set for a very large body of water.


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


cspear ( ) posted Wed, 20 June 2012 at 11:05 AM

file_482780.jpg

Here's the scene it was used in: a couple of minutes to render.


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


Daymond42 ( ) posted Wed, 20 June 2012 at 12:13 PM

Maybe it's a li'l cheating in the case of the water that I used in this one... but this is actually one of the water planes for TerraDome. Looks good from afar, and looks great up close, too.

.. though I gotta examine the shaders for it one of these days so I can understand how it works, and tweak it for the situations I use it in.

 

Currently using Poser Pro 2012 (Display Units = feet)

AMD Phenom II 3.2ghz (6 cores)

8gb RAM

Windows 10 Pro 64bit


ShawnAllen ( ) posted Wed, 20 June 2012 at 1:46 PM

BagginsBill - Over time I've probably tried every sort of water.  The ones I've used most recently were a river, a lagoon, a puddle, and a distant ocean. 

My main 'issue' is the fact that the water, for whatever scene, is where the rendering speed drops.  I render anyway, so it's not actually an issue:  I was mor curious than angry. 

cspear - Thanks for the info.  I've been using Poser since v1.0 but still know very little about some of the features.  I'll have to give your recipe a try!

BTW - I'm using a Windows Vista x64 2.8GHz quad core, 8 Gb RAM (maxed), with Poser Pro SR2.  It can be quite speedy, depending on my render options and resolution.  Reflections, such as water and mirrors, and transprencies (hair, for instance) will always slow things down.  I understnd that these require more processing power, so I'm not surprised at this behavior.

Daymond42 - I do the same thing!  Steal a part of one prop for use in another scene.  Doesn't always look right, but it's a quick and dirty way to get resukts.

Thanks to all of you for taking the time to answer my post.

Shawn


Daymond42 ( ) posted Wed, 20 June 2012 at 2:13 PM

Oops, guess it'd help if I actually linked to the picture I was talking about. Otherwise people think I'm going crazy...

 

Well, not saying I'm not...

 

http://daymond42.deviantart.com/art/You-Can-t-Take-the-Sky-From-Me-202447231

http://daymond42.deviantart.com/art/Back-Alley-Miyuna-188876869

 

 

Currently using Poser Pro 2012 (Display Units = feet)

AMD Phenom II 3.2ghz (6 cores)

8gb RAM

Windows 10 Pro 64bit


aRtBee ( ) posted Wed, 20 June 2012 at 3:33 PM

is this reflections combined with serious displacement maps?

that was in a previous thread (aka: raise the RayBias, when it's self-reflecting)

Just guess though, we need to see the Materials setting.

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


thatbumzzz ( ) posted Wed, 20 June 2012 at 3:45 PM

BB that underwater scene looks amazing!I've long wanted something like that for poser, can you please share more info how you made it?


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