Tue, Dec 3, 12:58 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 03 8:59 am)



Subject: EZSkin 'You have selected an unsupported figure' message


questo ( ) posted Sat, 23 June 2012 at 4:09 PM · edited Tue, 03 December 2024 at 5:03 AM

Hi. I've been using the awesome EZSkin tool now for a short time but have encountered a problem with trying to use it on a particular V4 character I've been creating - when following the sintructions and selecting the character then trying to run the script I get the message that I have selected an unsupported figure.

It's a standard V4 with basic morph and morph++ applied. Why is it doing this?


Snarlygribbly ( ) posted Sat, 23 June 2012 at 4:20 PM · edited Sat, 23 June 2012 at 4:20 PM

EZSkin identifies the figure by referencing the geometry file name.

It recognises V4 if the geometry file name is blMilWom_v4b.obj or blMilWom_v4.obj

If you have created a variant V4 which references a geometry with a different name, then it won't be recognised as V4.

EZSkin v2 (under development right now) allows you to work with an unsupported figure, either by manually assigning shaders to materials or by assigning a known figure's configuration to it. This is primarily to support genesis figures imported into Poser, but would work in your case too.

The current version of EZSkin requires that you create a definition in an XML format for the 'new' figure type.

Free stuff @ https://poser.cobrablade.net/


LaurieA ( ) posted Sat, 23 June 2012 at 4:23 PM

Quote - The current version of EZSkin requires that you create a definition in an XML format for the 'new' figure type.

Which is not difficult by any stretch btw ;)

Laurie



questo ( ) posted Sat, 23 June 2012 at 4:27 PM

Sorry - should have been clearer in my explanation: I'm creating a character by dialling the standard V4 and using the standard morph packages, so no geometry other than what's already there is being used.

I've just re-created the figure in a slightly different order (applying the texture then running the EZSkin script before dialling the changes and adding hair) and this time there is no problem.

Is there something about the order in which you do things that makes a difference here?


Snarlygribbly ( ) posted Sat, 23 June 2012 at 5:02 PM

Quote - Is there something about the order in which you do things that makes a difference here?

No, the order is unimportant. it is important, however, which figure is selected whrn you run the script.

My guess, based on what you have said, is that you added the hair figure, then ran the script while the hair was still the selected figure.

EZSkin would not recognise the hair figure as a supported figure.

Free stuff @ https://poser.cobrablade.net/


ToxicWolf ( ) posted Sat, 23 June 2012 at 5:48 PM

I ran into that problem once myself and Snarly hit it right on the nose. I had the hair selected when I got that message.

Poser Pro 2012 SR3

Windows 7 Professional 64 bit

Intel Core I7 990x 3.46G 6 core

24G RAM

EVGA GTX580 R Video Card

Single HP LP2475 1920x1200 monitor

______________________________

http://www.toxicwolf.com


lesbentley ( ) posted Sun, 24 June 2012 at 7:52 AM

It's probably worth mentioning that if you use the Grouping Tool to edit the groups or materials, then save the figure back to disk, Poser will write a new obj file for the figure and save it in the same folder as the cr2.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.