Fri, Nov 22, 6:24 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Render Size


thebert ( ) posted Mon, 25 June 2012 at 3:46 PM · edited Fri, 22 November 2024 at 1:40 PM

Can someone tell me the large render image you can do in Poser pro 2012, I have a jobs and need to create some images at 10" by 21" in 600 dpi or 6000 by 12600.

so can Poser Pro 2012 do that?

Thanks

Tom

The difference between stupidity and genius is that genius has its limits.


Paul Francis ( ) posted Mon, 25 June 2012 at 4:29 PM

Yes - I just tried it, and it seems to work fine!

My self-build system - Vista 64 on a Kingston 240GB SSD, Asus P5Q Pro MB, Quad 6600 CPU, 8 Gb Geil Black Dragon Ram, CoolerMaster HAF932 full tower chassis, EVGA Geforce GTX 750Ti Superclocked 2 Gb, Coolermaster V8 CPU aircooler, Enermax 600W Modular PSU, 240Gb SSD, 2Tb HDD storage, 28" LCD monitor, and more red LEDs than a grown man really needs.....I built it in 2008 and can't afford a new one, yet.....!

My Software - Poser Pro 2012, Photoshop, Bryce 6 and Borderlands......"Catch a  r--i---d-----e-----!"

 


thebert ( ) posted Mon, 25 June 2012 at 5:01 PM

I'm going to have to upgrade.

Thanks

The difference between stupidity and genius is that genius has its limits.


aeilkema ( ) posted Mon, 25 June 2012 at 5:28 PM

Works fine, as long as you have enough RAM in your system to handle it. I tried it with setting on final, 2 simple armored figures in the scene, one arena they were standing in and a number props (swords, shields and helmets). For rendering the scene in the asked format, the system almost used 4GB RAM, while rendering it on 800x800 only took 2.5GB of RAM.

 

The render size is no problem for PP2012, but it will be limited to your amount of RAM and what you will put into the scene.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


thebert ( ) posted Mon, 25 June 2012 at 5:36 PM

I have a Dell XPS( i7 )  running windows 7(64 bit) with 12g of ram and 1.5tb hard drive.

I'm hoping that will do. :) 

The difference between stupidity and genius is that genius has its limits.


Believable3D ( ) posted Mon, 25 June 2012 at 7:54 PM

It of course depends on the complexity of the render. Even my machine could handle something very simple with no SSS or IDL at that size. But if you need something intense... heh. That's a lot of resources.

For minor upsizing (30% per dimension) I just use Photoshop. But if you're going to be doing a lot of this, it may be worth your while to spend a couple hundred dollars on a high quality upsizing plugin.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


ToxicWolf ( ) posted Mon, 25 June 2012 at 8:45 PM

Yes, I have done them that size and larger.

Poser Pro 2012 SR3

Windows 7 Professional 64 bit

Intel Core I7 990x 3.46G 6 core

24G RAM

EVGA GTX580 R Video Card

Single HP LP2475 1920x1200 monitor

______________________________

http://www.toxicwolf.com


moriador ( ) posted Mon, 25 June 2012 at 9:35 PM

The limiting factor may be texture size.  Depends on the render.  If you're doing a 12000 pixel close-up render of someone's face, and that face has a 4000 pixel texture, you may notice notice a loss of quality.

I notice it is mostly with clothing.  My renders are usually in the 5kx5k pixel range, and the faces are usually fine, but sometimes the skin on the neck, or the fabric of the collar and shoulders (if they show) isn't as high resolution as it needs to be.

IDL and complicated transmapped hair plus reflections and big textures has required over 10gb for a single character in a 5k x 5k render for me.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


aRtBee ( ) posted Tue, 26 June 2012 at 2:41 AM

I'm with moriador etc.

The generic (Nyquist) rule is that you need (at least) 2x2 pixels texture input per 1x1 pixel output. And you have to ramp up all your quality settings, on shadowing etc. And you might need to pull a bunch of tricks to reduce Poser ram usage, like reducing threads etc.

Lots of fun (my fav render size is 7000x5000 as it prints fine on A4 posters @250 dpi).

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


vitachick ( ) posted Tue, 26 June 2012 at 4:33 AM

I have printed some of my better graphics 13x19 in. Used  Photoshop plugin called

Blow UP by Alien Skin software. Of course you need a printer that can handle the size.

Win10  Poser 2014/Poser 11 Daz3D


moriador ( ) posted Tue, 26 June 2012 at 9:56 PM · edited Tue, 26 June 2012 at 9:58 PM

I've printed some perfectly fine 24 x 30 size photos from resolutions of about 3900 x 2600.  And they look perfectly fine even from a distance of less than arm's length.  I think my printer/printshop asks for 100 dpi minimum.

 

Is there a good reason to believe that CG images need to be printed at a higher dpi than photos?


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


Believable3D ( ) posted Tue, 26 June 2012 at 10:08 PM

Well, by "minimum" they must mean "bare low-quality minimum." 100 dpi is unusually low for print work. No way I would do that.

300 dpi is quite standard and above that the difference is going to be difficult for the human eye to discern.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


aRtBee ( ) posted Wed, 27 June 2012 at 2:29 AM

The best large size printer I'm aware of, the Fuji Lightjet 5000 as in use by my printing office, runs at 304.8 dpi. The best small size (letter/double letter) printer I know, Fuju Pictography 4500, runs at 400 dpi. All other settings and requirements on those are interpolated internally.

Just my next 2 cents in the thread.

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


cspear ( ) posted Wed, 27 June 2012 at 5:18 AM · edited Wed, 27 June 2012 at 5:25 AM

Quote - Can someone tell me the large render image you can do in Poser pro 2012, I have a jobs and need to create some images at 10" by 21" in 600 dpi or 6000 by 12600.

so can Poser Pro 2012 do that?

Thanks

Tom

600 ppi is almost certainly overkill for whatever print process is going to be used, so first determine what kind of printer this is for.

Notice also that I used 'ppi' (pixels per inch) instead of 'dpi' (dots per inch). They tend to get used interchangeably and cause a lot of confusion. For example, my large Epson inkjet printer will print at 2880 dots per inch; but feeding it images over 360 pixels per inch is pointless.

Digital presses tend to have a resolution of 600 dpi to 1200 dpi: this does not mean you feed them images at 600 ppi or 1200 ppi. 300 ppi is what they're expecting.

The reason for this is that it takes more than one printer dot to represent each pixel.

There are exceptions to this. Some devices such as digital photo printers (see artbee's post above) and dye-sublimation printers are able to use one 'dot' to represent each pixel: in these cases it's best to use the printer's exact resolution: I'm not aware of any that exceed the Fuji Pictrography's 400 ppi.


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.