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Subject: Designer business suit for M4


barrowlass ( ) posted Sun, 15 July 2012 at 5:43 PM · edited Fri, 24 January 2025 at 5:12 PM

I'm working on a project for which I'd ideally like a really good looking business suit for Michael 4. Daz has one but it's not what I want.  I'd ideally like a designer suit in dark colour. Can anyone point me in the right direction? Thanks

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mrsparky ( ) posted Sun, 15 July 2012 at 8:29 PM

try poserworld

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estherau ( ) posted Sun, 15 July 2012 at 9:50 PM

I saw someone experimenting with dynamics where they put shoulder pads i the suit and it looked really good. I can't remember if it was iceboy or who it was.

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operaguy ( ) posted Sun, 15 July 2012 at 10:04 PM · edited Sun, 15 July 2012 at 10:05 PM

file_483860.jpg

 

I once went on this quest. I could not find anything. And that included turning a non-dynamic into dynamic, which I have experience doing.

For a great suit to drape properly, this probably has to be dynamic, at least in part.

I would snap up this item in a second. It must have great detail in the mesh, with seams and tailoring, and of course the texture sets should be incredible.

 


Hana-Hanabi ( ) posted Sun, 15 July 2012 at 10:31 PM

For dynamic, the seams and tailoring would have to be done with displacement, unless you were using an external dynamics engine (such as Marvelous Designer).

If it weren't a question of texturing and ensuring smooth dynamics with Poser's cloth engine, I could smack you out a .pac file of a suit in pretty much no time once I figured out M4's measurements. Poser has the problem of multiple layers, and I find it doesn't like folds (such as the roll line on a suit) very much. I can whack out real-world style dynamic clothing all day and night...sadly, much of it doesn't work fantastically in Poser. Poser likes simple stuff.

Personally, I got MD because I sew stuff IRL (and have done so professionally in the past) so it was way easier to wrap my head around than modelling software.

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estherau ( ) posted Sun, 15 July 2012 at 10:35 PM

I would also buy that suit in an instant if it was poser clothing.

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operaguy ( ) posted Sun, 15 July 2012 at 11:08 PM

Hana-Hanabi

may I ask....

why would the seams have to be displacement? can't the mesh fold on itself?

what is the "multiple layers" problem?

does MD generate mesh that can be imported into Poser?

what about something simpler...no vest?

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Hana-Hanabi ( ) posted Sun, 15 July 2012 at 11:28 PM · edited Sun, 15 July 2012 at 11:28 PM

Mesh details in dynamics, at least in my experience, either don't hold up very well (fall/smooth out during sim), or have been very glitchy (when using hard or soft-decorated groups), so it's much easier to use Displacement maps on them.

The mesh can fold, but even with self-collision checked, I've run into intersection and crumpling problems with severe folds like the one needed for the roll line of the lapel and the fall of the collar. (And it's just annoying to not be able to see that it's screwed up until you render, because it's a single-sided mesh, rawr.) Then if you want to be super-detailed and have actual bound buttonholes, you'd have to have just the right simulation settings to keep any gaping or odd stuff from happening at those points.

I guess the dislike of multiple layers is just a personal preference, but since I don't have a top-of-the-line computer, cloth sims can end up taking hours if I have multiple pieces to calculate (In this instance: shirt, then pants, then vest, then suit coat).

MD can export to OBJ just fine, but it doesn't retain material settings...and if you're going to re-sim inside poser, I find that it needs more subdivision. So I usually create and pose in MD, export as OBJ to import the final posed look into poser, or I create in MD, subdivide further in Blender, then import and sim in Poser. MD's simming is a bazillion times faster (as you can sim with a lower poly count and then up the polys right before export), but if you're doing animation, you kind of need to sim inside Poser.

Honestly, I know wayyyy more about sewing and tailoring IRL than modeling, so there's probably a much easier way to do this. Take my words with a grain of salt or twenty? Ehehe.

花 | 美 | 花美 | 花火 
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NanetteTredoux ( ) posted Mon, 16 July 2012 at 12:56 AM · edited Mon, 16 July 2012 at 12:57 AM

I agree with Hana. I am not so proficient with Marvelous Designer although I sew in real life and even cut my own patterns. Let's face it - even a real life sewing men's suits are not for the faint-hearted. For this type of structured clothing, I would rather model it in Blender than make it in MD. It should probably be made as a hybrid with only some parts clothified. And since I am a coward I would cheat to avoid the multiple layers. When I feel particularly mashochistic again I might attempt it.

And that is a very nice suit. I would buy it in a heartbeat if it were available for Poser and looked like that in use!

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barrowlass ( ) posted Mon, 16 July 2012 at 1:07 AM

Thanks for the replies. Ohhh that suit is delicious! I have iceboy's files. I installed them straight into Poser 9 (users/public/docs/P9 Content) as you do - I've got W7 which hissyfits if you don't put poser stuff where it thinks you should. Unfortunately the files are scattered all over my runtime so making the job worse. I'll probably need to remove and create separate library for that. What's 'BD' by the way? 

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estherau ( ) posted Mon, 16 July 2012 at 1:15 AM

Have you done any renders with Iceboy's suits that you could post here please?

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estherau ( ) posted Mon, 16 July 2012 at 1:26 AM

Attached Link: http://www.renderosity.com/mod/bcs/m4-dynamic-jacket/85947

this doesn't look bad, at least in promo.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Coleman ( ) posted Mon, 16 July 2012 at 2:34 AM

BillyT has a conforming suit for Mike4

http://www.renderosity.com/mod/bcs/m4-suit-set/68605

 

Mike3 actually has more conforming suits in a lot of different styles


estherau ( ) posted Mon, 16 July 2012 at 3:18 AM

sometimes I will just make an M3 head invisible and make M4 body invisible and transplant as it doesn't show up as much on my tooned pictures as it would in ordinary renders.

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Coleman ( ) posted Mon, 16 July 2012 at 5:12 AM

Great idea!


estherau ( ) posted Mon, 16 July 2012 at 5:23 AM

I just parent the head of one onto I think the head of the other.

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vintorix ( ) posted Mon, 16 July 2012 at 6:39 AM · edited Mon, 16 July 2012 at 6:44 AM

file_483877.jpg

barrowlass,

I have a dynamic (linen)suit which I did for a Marvelous Designer contest. You can have it for free  if you help me beta test it to a product.

 (Different texture is always possible..)


estherau ( ) posted Mon, 16 July 2012 at 6:47 AM

It looks good but there don't seem to be pockets in the jackets.  Also did you see the thread about dynamic suits and shoulder pads?

I can't remember where I saw it but if you search shoulderpads you may find it- it was somewhere on renderosity.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


vintorix ( ) posted Mon, 16 July 2012 at 6:52 AM · edited Mon, 16 July 2012 at 6:53 AM

 "Also did you see the thread about dynamic suits and shoulder pads?"

No I didn't. But pockets can be added in minutes. As for shoulder pads that is more of a matter for Marvous designer's internal simulation. In poser you can just make a matrial zone which then can be designed apropriate parameters.

 

 

 

 

 


barrowlass ( ) posted Mon, 16 July 2012 at 6:53 AM

Quote - barrowlass,

I have a dynamic (linen)suit which I did for a Marvelous Designer contest. You can have it for free  if you help me beta test it to a product.

 (Different texture is always possible..)

Thanks that would be excellent - I do like working with dynamics - and they don't have to be spot on for the render I'm doing. I'll probably invest in a conforming suit but for the moment, this would be excellent.  x

My aspiration: to make a decent Poser Render I'm an Oldie, a goldie, but not a miracle worker :-)

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estherau ( ) posted Mon, 16 July 2012 at 6:57 AM

the shoulderpad discussion was to do with making a dynamic suit look right in a poser cloth simulation.

It was excellent.

Not that i understood it.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Mon, 16 July 2012 at 6:59 AM

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


vintorix ( ) posted Mon, 16 July 2012 at 7:24 AM

estherau,

Ok I read the thread about shoulder pads and that was ingenious. You just add shoulder pads just like in real life. You don't have to make any changes in your model. ;) Nice think of ice-boy. Of course if I ever want to make a product of this I have to lay down a lot of work on new textures for it.

 

 

 

 


estherau ( ) posted Mon, 16 July 2012 at 7:30 AM

well your initial picture looks very good so far.  but yes I think iceboy's shoulder idea would improve it.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


vintorix ( ) posted Mon, 16 July 2012 at 7:36 AM

Yes it would. As would pockets and proper texture with displacement. But I think that I at least have proved one thing with my erstwhile render: Don't even think of conforming cloth in the context of suits.

;)

 


estherau ( ) posted Mon, 16 July 2012 at 7:46 AM

I don't know about that.  Post work and lots of morphs with matching poses, each seated poses, can make it workeable.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


vintorix ( ) posted Mon, 16 July 2012 at 8:01 AM

Hmm, you say so? I would like to try it out but have so fun with Marvelous Designer anímation and Lumion for the moment! Why don't you convince me by showing a render with a conforming suit in the same position?

 


estherau ( ) posted Mon, 16 July 2012 at 8:15 AM

Attached Link: http://www.pacefiction.com/5_THE_ODD_TEAM.html#12

I don't think there is a suit with enough built in morphs to make it viable really.

I looked at some of my comic with a guy in a suit but I was very new to postwork in those days when I made that section of my comic and it doesn't look that great as you say.

 

MY ONLINE COMIC IS NOW LIVE

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vintorix ( ) posted Mon, 16 July 2012 at 8:29 AM

Whatever you say, your strips/graphical novels are first class professional work..

 

 


estherau ( ) posted Mon, 16 July 2012 at 8:35 AM

thanks for that but I know I can do a lot better.  sometimes I get carried away with trying to make too many panels too quickly.

looking forward to your suit when it is released.

Keep me posted.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


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