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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 13 7:03 am)



Subject: Procedural Wood shaders and freestuff


mysticeagle ( ) posted Wed, 01 August 2012 at 4:35 AM · edited Thu, 13 February 2025 at 7:43 AM

Ok here's the question, i'm trying to get some reasonable (note the word lol) procedural woodshaders together for some freebies i'm making. I've tried using the mat room, but looking  at the higher end shaders and the complex nodes involved, i'm never going to get anywhere close, so ideally a passable procedural that people can change to whatever that have in their collection is what i need. It is for freestuff, so i really dont want to be paying out and then giving it away...Any tips or hints would be gratefully appreciated. I surfed the node cult at rdna too, and only found one reference, I know there's a few links here, but they all seem to involve buying a product, but then i'm not sure how the distribution rights stand there and there doesnt seem to be a standalone procedural in the market place in any event...

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
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monkeycloud ( ) posted Wed, 01 August 2012 at 5:29 AM · edited Wed, 01 August 2012 at 5:34 AM

Hi Mystic

Yeah, I've just been going with using the mass of wood shaders in the BB / Dreamland sets, but obvously you couldn't redistribute them I guess... just point folk towards them perhaps.

Still they do look great applied to your chess clock... and I've been using them on some pieces from you freebie weaponry and shield set too. Obviously you've already got the EZMetals applied to those.

BB previously pointed me towards a wood shader built into matmatic. Not sure if that was fully procedural or had a tiled texture...

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3922888&ebot_calc_page#message_3922888

But then his and Tom's sets cames out shortly after that... so I never explored that route further.

cheers 😉

EDIT: Ah, here the link to the matmatic scripts on BB's site:

https://sites.google.com/site/bagginsbill/free-stuff/matmatic/scripts

If you've not yet ventured very far into using matmatic... like I haven't... maybe won't help of course... 😊


mysticeagle ( ) posted Wed, 01 August 2012 at 5:54 AM

thanks chris, i've been using matmatic on and off for a bit, but i've obviously been doing something majorly wrong, because all the wood shaders come out  as if they are bathed in a pale blue light lol... I spose really what im looking to do is use a procedural shader that can be be applied to the earlier versions of poser as well, and i may be wrong and someone will correct me if i am, but matmatic is for later versions of poser....... It seems wood is not an easy shader to make procedural, i've been playing with the nodes and the 3d wood preset in the mat room, but tbh, my shaders have come out looking like kindergarden colouring exercises lol...........

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie maker

"I live in an unfinished , poorly lit box, but we call it home"

My freestuff   

 link via my artist page


monkeycloud ( ) posted Wed, 01 August 2012 at 6:04 AM

Yeah... actually all of those BB shaders, from the marketplace furniture sets are built on top of a tiled monochrome wood texture, far as I understand it.

Its the gloss (varnish), colouration, addition of used and distressed looks on top of that, which is the really clever stuff I guess.

Even BB hasn't yet been happy enough with a procedural wood, as far as I recall him saying...

...here's another thread about the seamless texture aspect:

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3955275&ebot_calc_page#message_3955275

 


monkeycloud ( ) posted Wed, 01 August 2012 at 6:12 AM · edited Wed, 01 August 2012 at 6:20 AM

Loving the Penny Farthings by the way Neil... I must now come up with a scene to put them in... 😉


mysticeagle ( ) posted Wed, 01 August 2012 at 6:19 AM

ta chris :) i'm currently working on an animated pedalling pose lol......amongst other stuff..so far got M4 doing a reasonable if slow impression of pedalling the farthing

http://www.youtube.com/watch?v=5k4Xm76fNus

 

also got a model of the 1972 world championship chess table waiting to come out, it just needs a good wood shader..........  oh btw I haven't played chess for years, it is part of a combined rendo chat modelling challenge lol

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie maker

"I live in an unfinished , poorly lit box, but we call it home"

My freestuff   

 link via my artist page


monkeycloud ( ) posted Wed, 01 August 2012 at 6:22 AM · edited Wed, 01 August 2012 at 6:22 AM

Cool... he he 😄 have you ever had a go on a real one?

(Penny Farthing that is)


mysticeagle ( ) posted Wed, 01 August 2012 at 6:27 AM

no chris, havent ridden a bike for years either, but i like the challenge that modelling them brings on...tbh, so far half of my models have been created from me asking in rendo chat what people wanted, it gives me an excuse to keep popping into chat lol, and also to model stuff i probably wouldnt have thought about, I had no idea about rigging or cr2 creation until the guys challenged me to make the clock moveable rather than static lol....so i  learn something everytime that lil baby mesh is born..

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie maker

"I live in an unfinished , poorly lit box, but we call it home"

My freestuff   

 link via my artist page


monkeycloud ( ) posted Wed, 01 August 2012 at 6:45 AM

I'd never have thought of putting a chess clock in a render either... or half the stuff I use in scenes tbh... I guess a lot of the time I just start out with a model I think looks cool, and then try and come up with a situation / narrative to put it into 😉

Look forward to seeing the chess table to go with it then... indeed, have you finished it then, you say, aside from the wood shader?


mysticeagle ( ) posted Wed, 01 August 2012 at 7:00 AM · edited Wed, 01 August 2012 at 7:01 AM

file_484637.jpg

aye I have, it's not the most complex model in the world lol, but it really is crying out for the wood treatment, it will be one freebie, table cupboards and chairs...just a wip using the poser procedural woods, but the real table was more thick grained, almost laminated

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie maker

"I live in an unfinished , poorly lit box, but we call it home"

My freestuff   

 link via my artist page


Snarlygribbly ( ) posted Wed, 01 August 2012 at 7:03 AM

file_484638.txt

> Quote - thanks chris, i've been using matmatic on and off for a bit, but i've obviously been doing something majorly wrong, because all the wood shaders come out  as if they are bathed in a pale blue light lol.

The matmatic script has gamma correction in it, so if you use render GC you'll be doubling up on it. That's why you're getting the pale blue result.

I've attached an edited version of the script without GC.

Free stuff @ https://poser.cobrablade.net/


mysticeagle ( ) posted Wed, 01 August 2012 at 7:07 AM · edited Wed, 01 August 2012 at 7:13 AM

thanks snarly. not that you have a vested interest in it lol............erm ignoramous here says how do i use it lol

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie maker

"I live in an unfinished , poorly lit box, but we call it home"

My freestuff   

 link via my artist page


Snarlygribbly ( ) posted Wed, 01 August 2012 at 7:28 AM

Not sure what you mean!?

I'll be in Chat for the next few minutes ...

Free stuff @ https://poser.cobrablade.net/


monkeycloud ( ) posted Wed, 01 August 2012 at 7:37 AM

I found a pic of the original table now... so yeah, I see the wood effect you're after.

There is almost the exact thing in the single materials within one of BB/Dreamland's furniture sets, I think. Not sure which set offhand. I can certainly see if I can find which one later tonight, as you could always quote / recommend that in the readme I guess??


mysticeagle ( ) posted Wed, 01 August 2012 at 8:22 AM

i could do chris, but that would be admitting defeat before ive started, here ya go guys i made you something but my mats are crap lol........i may have to look at texturing it i guess, i'd rather release it as a finished freebie than one that needs a market place mat, no disrespect to the vendor intended btw.......but im trying to produce a freebie product that looks pretty good and can be released with a  freebie mat or texture and although people can choose what to use on it later, i'd rather for personal pride be able to use freely available mats or textures on it... Just my personal way of looking at stuff i spose/

........

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie maker

"I live in an unfinished , poorly lit box, but we call it home"

My freestuff   

 link via my artist page


monkeycloud ( ) posted Wed, 01 August 2012 at 8:38 AM · edited Wed, 01 August 2012 at 8:41 AM

Yeah... sorry wasn't meaning to suggest not having a finished shader on it for release.

In case it's of use, I've previously found a lot of wood textures here...

http://www.archibaseplanet.com/textures?category=209

...which are apparently free to download...but a lot don't look seamless, by default.

There's plenty textures about I guess.  BB was mentioning FilterForge in that other thread... but I think that requires a minimum $60 or so license to use those ones.

If you can find the right texture, I reckon you probably just need some BBGlossy procedurals on top of that, with blurred reflections... which I understand can be applied using matmatic?

EDIT: Or probably just figure out how to run that matmatic script Snarly posted, but with whatever texture you want to use, e.g. that matches the original table, I guess?


Miss Nancy ( ) posted Wed, 01 August 2012 at 2:50 PM

bill recommended filterforge, bill said objects with "generic UVmapping" are easier to texture in poser, and IIRC bill said he rarely used tiling/seamless textures on his furniture items.  maybe those are clues.  e.g. buy filterforge or other wood generator, find out how to map objects with "generic UVmapping", and then slap those filterforge things on your furniture.   or tell your freebie users to buy bill's textures/items.

I reckon it may seem unfair to have to spend cash to distribute freebies, but it can be expensive.



mysticeagle ( ) posted Wed, 01 August 2012 at 2:58 PM · edited Wed, 01 August 2012 at 3:08 PM

yep Ta chris, snarly explained to me how to use his mm1 with GC off, but again its making it available to all poser users, I could I spose do 2 mats like i did with the chainmail, but i can't help feeling there is a generic style of solution out there, as you say will involve still using a texture, but i know i'm not the only one who would love to have an ezwood style set up lol, (no pressure snarly lol), but a good generic wood procedural that you can add your own texture to is a great asset to the mat library. The threads i have come across do a lot of speculating, a lot of screen shots, but solutions are a closely guarded trade and official secret i think lol.....i'm sure there will be people who say just use textures, just textures, but you know me by now lol, if poser can do it, i want to try it and learn how to do it to...I am no math student, not by a longshot, I got O level maths in 1975, and wouldnt know where to start thinking about how the maths affects the nodes. I just want it  and i want it now.............stamps feet..........

thanks missnancy, i appreciate the feedback, but I am on a limited disabilty income and spending shedloads on textures would defeat the object of creating freestuff and in all honesty either prohibit me from making any or waiting until my modelling was of a standard to put it into the market place to try and recoup some expenditure. In the spirit of the true cheapskate that i am, i always look for the most inexpensive option first. As much as I admire and am baffled and bamboozled by the input of creators such as BB, I would be loathe for my freebie creations to become almost an advert for someone elses work......"Mystics Freebies, look great with anybody elses mats"

 

lol

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie maker

"I live in an unfinished , poorly lit box, but we call it home"

My freestuff   

 link via my artist page


monkeycloud ( ) posted Wed, 01 August 2012 at 3:25 PM

My suggestion would definitely be to go with a shader based on a tile-able, free wood grain texture... and to have two versions for old and new Poser...

If you went the tiled texture route, you could have a version that just has the texture with diffuse and specular and perhaps an old school glossy node, for older Poser versions.

Then you could make a shader with BBGlossy and Matmatic, based on that script Snarly revised, over the top of the tileable texture, for newer Poser versions?

There is likely plenty better, free to use, seamless texture sites, than that one I linked to, I'm guessing...

Cheers 😄

 


Miss Nancy ( ) posted Wed, 01 August 2012 at 11:00 PM

we'll keep looking for good wood procedural for generic UVmap.  I just recalled that, in order to use those filter plug-ins, one might also need APS, which costs $,$$$ (more or less).



monkeycloud ( ) posted Thu, 02 August 2012 at 2:10 AM · edited Thu, 02 August 2012 at 2:16 AM

Attached Link: Hobobo's portfolio on sharecg

Yup filter forge is a photoshop plug in as I understand it.

The second thread I linked to above, I think Nanette suggested some seamless wood textures available at sharecg.

EDIT: Here you go, from Hobobo...

http://www.sharecg.com/pf/full_uploads.php?pf_user_name=hobobo&division_id=0&s=vd&pn=1


heddheld ( ) posted Thu, 02 August 2012 at 4:13 AM

just make the best uv map ever so peeps can just slap there fav wood texure on


cspear ( ) posted Thu, 02 August 2012 at 5:42 AM

Dimension3D has a collection of procedural shaders ($15 in the marketplace). They're for Poser 5 and up, so some of them are quite dated, but the procedural wood shaders are very good. The metals, glasses and water are not that great in later versions of Poser, but there's interesting stuff in there, including some very useful props.


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


mysticeagle ( ) posted Thu, 02 August 2012 at 9:36 AM · edited Thu, 02 August 2012 at 9:45 AM

file_484694.jpg

i finally achieved something close, not perfect but it works ok........textured though with a glossy node, shown here with a couple of biscuits chess pieces..ps i know the table grain is running the wrong way, it's been fixed

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie maker

"I live in an unfinished , poorly lit box, but we call it home"

My freestuff   

 link via my artist page


monkeycloud ( ) posted Thu, 02 August 2012 at 9:44 AM

That grain pattern does the job nicely, Neil, I reckon. Cool! 😄


mysticeagle ( ) posted Thu, 02 August 2012 at 10:21 AM

ta chris, zebrawood it is

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie maker

"I live in an unfinished , poorly lit box, but we call it home"

My freestuff   

 link via my artist page


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