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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: Marketing question


pchoate ( ) posted Fri, 20 July 2012 at 5:14 PM · edited Thu, 09 January 2025 at 1:10 PM

Hello, my question is not necessarily appropriate for this specific forum, but hopefully someone can direct to a useful link.

If I were interested in marketing Poser content, where can I learn the specifics of copyright legalities?

For example, if I create a body (or face) morph for V4, I would usually start with the DAZ morphs, ++, Elite, muscles, and perhaps others.  Usually, I would modify it further in Z-Brush.  Can I legally merge those changes into a single morph and market it to a customer who, perhaps, had not purchased the DAZ morph packages that I incorporated?  Can I do so with attribution?  Or, do I need to leave the individual morph dials (not combined as a single morph) in the product and, thus, require the customer to have the prerequisite product in order to use my modifications?

Most of the products I have purchased seem to adhere to the latter requirement.  But I have read and viewed tutorials which suggest that I may do the former.

I just want to do things the right way, and I have been unable to find information.  I welcome your help and thank you in advance!

Paul


Gareee ( ) posted Fri, 20 July 2012 at 5:29 PM

If you include anyones morphs, they need to be a product requirement, and you need to provide settings to apply those morphs, and then apply your own morphs, and not include them in your own morph.

The rule of thumb is if you did not create it 100%, don't try to sell it.

 

 

Way too many people take way too many things way too seriously.


pchoate ( ) posted Fri, 20 July 2012 at 5:57 PM

Thank you, Gareee.

That makes sense, but I would still lke to be abele to read or review some specific legsl rules.  Is there a link to such information?


bagginsbill ( ) posted Fri, 20 July 2012 at 7:10 PM


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


pchoate ( ) posted Fri, 20 July 2012 at 7:34 PM

bagginsbill,

For all things related to materials, you are my hero.  So, thank you for your response!  I think that I understand this to pretty much re-iterate what Gareee had said in English (vs legalease).  So, I think I know the score, and I am happy to abide by the law.  Thank you.  But still, I would like to read something other than the DAZ EULA, something that is more in real English, that interprets all of these legal arguments in a way that a non-lawyer can really understand.

Is there anything like that out there, or must I finish my law degree before I can offer my creations for sale?


basicwiz ( ) posted Fri, 20 July 2012 at 8:49 PM · edited Fri, 20 July 2012 at 8:55 PM

What Garee and BB have posted pretty well covers the waterfront. There is no rocket science to the rules for what you can and cannot sell. Allow me to state it in terms of what is required for you to sell the product here at Rendo...

Meshs:

If you modeled it from scratch in a modeling program, it is yours to sell. If you used anyone else's work as a starting point, you do not own it, and you are NOT free to distribute the mesh. See morphs below.

Morphs:

If you sculpt a morph without using any built in morphs or those in other injectable morph packs, it is yours, and you are free to sell it as an injection.

If your character uses other morph packages, you are free to sell your settings in your injection file, but NOT the other morphs. You simply list them as required to make your character work. You must not distribute morphs from other packages that your character needs.

Textures:

If it is derived from shaders you design yourself, from scratch, it is yours to sell.

If it is derived from photographs you took, it is yours to sell.

If you got either shaders or textures from a merchant resourse pack you bought, then it is yours to sell, as long as you have abided by whatever conditions the author of that resourse pack put on their work.

If the above does not cover your situation, you need explicit permission in writing from the person who designed the shaders or took the original photos before you can sell it.

What else did you want to know? If this does not satisfy your needs, you probably need to consult a lawyer.


pchoate ( ) posted Sat, 21 July 2012 at 6:22 AM

That's a pretty complete rundown.  Thanks you.

As you point out, it's not rocket science -- all makes perfect sense.  It is just nice to see all the specifics laid out, and I appreciate it.


pchoate ( ) posted Sun, 05 August 2012 at 4:27 PM

Now, I am back again with, perhaps, the question I intended to ask in the first place.  But I wanted to keep exploring on my own, like any husband who refuses to stop and ask for directions.

HOW do I make INJ (and REM) poses that contain the copyrighted Morphs ++ ( or any other package) dialed values.  I just can't figure this out, nor can I find any utilities or tutorials that discuss it!

All of th tutorials online (and for sale) describe creating a single morph of the character and using that for INJ files.  Likewise, all of the utilities I have (I even bought one more thinking it might address this issue, but it didn't) want to use an *.obj morph.

Using these methods, my INJ pose could be used on any (V4, for example) CR2, whether or not it had Morphs ++ loaded, thus violating copyright.  Of the occasional character files I purchase, they mostly reset the Morphs ++ dials to match their character.  Obviously, this is what I want to do, in order to be legal!

But I cannot, for the life of me, figure out how to do this.  Every tutorial and utility I have tell me to merge all these dials into a single morph and create an INJ file to inject that single morph.

Please point me to some accurate, legal information.  And why are advocates of copyright violation operating so openly and even selling their advice on various Poser sites???


3anson ( ) posted Sun, 05 August 2012 at 4:37 PM

if you are using Poser, get Snarlygribbly's Scenefixer script, has a section where you can make  FBM INJ/REM files from your character morph.

.


pchoate ( ) posted Sun, 05 August 2012 at 5:14 PM

I DO appreciate the input.  Thanks!

I used this script to create a "head" morph, and it injects the morph as a single "Head" morph, it does NOT use the Morph ++ dials.  I was able to load V4 with NO proprietary DAZ morph packages and still inject my head.  It loaded as "Head" and did not require or alter (because they were't there) any Morph ++ dials.

It seems to me that, to be legal, I can't sell this INJ pose!

Since I want to be legal, I want to know how the vendors who sell INJ poses that reset the Morphs ++ dials (and other morph package dials) do it!


moriador ( ) posted Mon, 06 August 2012 at 2:26 AM · edited Mon, 06 August 2012 at 2:27 AM

Do people still use Injection Pose Builder from Daz? Because it should do it, I thought. Not that I know myself. I've never created an INJ pose for redistribution in my life.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


pchoate ( ) posted Mon, 06 August 2012 at 6:15 AM

I already have at least 3 utilities that make INJ poses, but all reduce the dials to a single morph injection.  If this one is different, it might be worth the $10, but there is insufficient information at DAZ for me to tell for sure.


moriador ( ) posted Mon, 06 August 2012 at 6:31 AM

I'd ask in their forums. The forums aren't working as well as we might like, but someone will almost certainly answer your question.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


Glitterati3D ( ) posted Mon, 06 August 2012 at 7:06 AM

It's really pretty simple, actually.  If I purchase a product that depends on the Morphs++ package, and/or the Elite morphs package, I know I have to inject those morphs BEFORE I inject your morph for it to work properly.

So, if you're the seller of the morph, you must list Morphs++ and/or Elite morphs as a requirement for your product.

You can create your morph on a figure with those morphs injected, but you cannot distribute those morphs - only list them as a requirement.

Here's a good example product - note the required products:

http://www.renderosity.com/mod/bcs/vh-ariena/94669


meatSim ( ) posted Mon, 06 August 2012 at 11:57 AM

Question regardng meshes and 'modelled from scratch' 

My general workflow is to import a 'modelling dummy' of the figure the clothes are being prepared for and build around that, without using any of its actual geometry.

In a lot of cases I will also, where it works with the project, try to lay out my polys as close to the origional model as possible. (My thought, not sure if its true or not, was that it would possibly rig better if the poly's were more similar to the base model)

I hadnt thought either of those practices would pose a problem as I am building the model myself one poly at a time, but in a way it is copying at least something of the origional figure artists work.  Hopefully if these arent ok practices somebody will let me know!


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