Forum Moderators: Lobo3433
3D Modeling F.A.Q (Last Updated: 2024 Nov 10 9:34 pm)
Freeware 3D Modeling Software Links:
Blender | Trimble Sketchup | Wings 3D | Anim8or | Metasequoia | Clara IO (Browser-based 3d modeler)
Check out the MarketPlace Wishing Well, as a content creator's resource for your next project.
"What 3D Program Should I buy?" Not one person here can really tell you what's best for you, as everyone has their own taste in workflow. Try the demo or learning edition of the program you're interested in, this is the only way to find out which programs you like.
Very cool! Lets just see how the cross apps get along. :)
You can't call it work if you love
it... Zen
Tambour
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Very cool stuff. We all could use this type of info methinks.
You can't call it work if you love
it... Zen
Tambour
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{ Question: What do you mean by "try to rough out your texture map ahead of time"? You mean before you do any modeling? How's that possible? I thought you needed a ready made model before you can start on textures and bump maps.} One thing I do is to create the basic shape first. Very rough, very few poly's. To the point, if I'm doing a head, make a somewhat egg-shaped sphere.. and maybe the nose area.. I mean, rough!. At this point, you can already start to do texture work. You have a concept in your head on where you want to go, sketches or whatever.. since you now have your basic shape, you can start to do the textures. In the case of the example Alien head there... I would guess that the features around the 'nose' (horizontal lines there on the tip of the nose) & some of the features of the cheeks are bumps vs. modeled. Some of the deep areas I would still model, but facial lines, imperfections (freckles, worry lines, scars, etc.) I would use the textures / bumps for. :) HTH - James
The doctor says I have way too much blood in my caffeine system.
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