Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)
Without a screen cap, I'm not going to be able to tell you what's going on...
That said, most conforming items don't play well in the cloth room. It is designed for items specifically made for cloth simulation.
SOMETIMES you can get away with running the sim on a skirt or pantleg, but more ofthen than not it falls apart.
To sucessfully use a conforming item, at the very least, you need to first export the item, weld all the seams, then import it as a prop.
Most of the time, you also have to set a band of constrained poits at the top so it won't fall off the character. Also, any decorations, like pockets and belt loops have to be soft decorated so they will not fall off in the simulation.
Any help?
Yes that is helpful. It means cancel now lol.
The numbers are currently at Draping 5143. It's been going for a while now. Nothing has changed on the screen but the numbers.
Is it typical for the draping process to take over an hour? If so I'm not going to bother with it. If not I may invest in some dynamic clothing.
I am: aka Velocity3d
Give this one a try: http://www.renderosity.com/mod/freestuff/details.php?item_id=55838
Adam makes good stuff.
the first set of numbers is the frame number, the second set to the right is a sort of difficulty rating, if it goes above 30, you have a problem.
if it is a dress you are clothifying, it will only work if the dress has no real bones below the hip, ghost bones are fine( ie left front/rightfront) but if you have thigh bones etc, it won't work. then you would have to import the .obj, if it is not fully welded it will likely fall apart during the sim.
if the dress only has bones down to the hip, you can clothify just the hip.
if the outfit is double sided, you can basically forget it.
PhilC has a tutorial here on how to make a conforming clothing item dynamic:
http://www.philc.net/tutorial4.php
It doesn't work for everything. Depends on how it was modeled.
If you are new to dynamic clothes, start by using clothing that was designed to be dynamic. There's plenty available for free.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I decided to wander into the cloth room and see what the party is like over there. I read a couple of the tutorials here on renderosity and figured I'd just try and see what happens.
I have a conforming skirt that I thought I would try and 'clothify'. It sure would look better in this laying down pose if it draped instead of stood up in the air.
Anyway so now I am at the part of calculating the simulation.
Is that the final step?
Right now in the 'Dynamics Status' it says: Draping... 2005 and some other randomly changing numbers.
What do those numbers represent? The bar is completely full as it would be if a render was all the way finished. But it doesn't show any sign of stopping soon. Just keeps going and going.
I only did this with 9 frames because I wanted to just see what happened. Last night I tried with 30 frames and after an hour or so of this same Dynamic Status just going up and up and never giving me a clue what was going on or when it would finish I cancelled it.
I realize asking how long it usually takes is not going to give me much info since op systems and ram are all different. But I'm curious for SOME input so: How long does this part usually take?
What do those numbers mean? Are they just mystery numbers meant to keep you guessing like the 'recalculating splines' message in The Sims?
I am: aka Velocity3d