Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)
Visit the Carrara Gallery here.
Attached Link: http://www.islanderis.net/users/kuzinov/kuzinov/transmapping.htm
see attached link; try kuzinov's method. the general idea is to overcome the problem carrara has in handling two eye materials that cover the same vertices. In bryce, I believe one can simply delete the offending material or group, but carrara doesn't allow that.Having some success by the leads you guys gave, along with my own adjustments. From what I'm getting, so far, you have the handle the hair as if were built in Carrara. By that I mean, take it into the shader studio, apply the color map, although it will already be loaded from poser. Then go into the transparancy section and load the poser transparancy file. Also, m ake sure you check the make white non refletive button on the bottom. I need to play with it, but it's getting there. After that I'll tackle the eyes. AARRGGGHHHH! I just want ot get my first piece done!!! I'll keep in touch!
lightwave, photoshop, oreo's...tools of the trade.
I've been playing with it for awhile and here's what I've done. For hair, in the color chanel, set it to Multiply. In Source 1, put the texture map for the hair. In Source 2, put the trans map. Then in the Transparency channel, set it to Subtract and put the trans map in both sources. Invert source 2. Set the "No light interaction with full transparency" and be careful with highlighting and shininess as you could make your transparent parts shiny. This works for eyelashes too. On the color channel, instead of putting in a texture map, you can just put a color in source 1 if you'd rather. As for eyes, you don't need to get rid of the materials. Find the one that corresponds to the eyeball (the fully transparent part in Poser). Set the color to Value with 0%. Then set your highlight, shiny, transparent, refraction and reflection. I got this by looking at Carrera's default shader for glass. Once this part's transparent, you can play with the eyeballs, irises and pupils as you like. I got this technique here and a tutorial was on a japanese site. Sorry, can't find the link. hope it helps. This is definitely the most frustrating part of Carrera for me. That, and it seems Poser figures take up a TON of Carrera space. Just tried to load a Vicky figure with the new Cleo Hair and it never would load! and I've got a 1.4 Athlon with 512 RAM!
glad to know you've had some success perhaps you could import the hair with just the Head Woman.cr2 (from the Poser "Additional Figures" folder) and render them so we can see how it looks if you're exporting a poser scene as obj file, just Vickie and hair should load quickly, unless there are several hi-res texture maps. a 4000X4000 map takes up 64 MB, and I daresay several of them would cause slow loading.
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Alright, I have the DAZ hair for poser and if I export it in a .obj format Carrara brings it in solid without the transparencies. There seems to be the same problem with the eyes. I'd hate to think that DAZ's incredable hair is un-usable. Does anyone have an answer?
lightwave, photoshop, oreo's...tools of the trade.