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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 01 9:10 pm)



Subject: Env Sphere images


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Lully ( ) posted Sat, 08 September 2012 at 11:43 AM · edited Sun, 02 February 2025 at 2:06 AM

Hi all

I want to render a  panoramic image in vue to use on an enviromental sphere in poser.

Does anyone know how to gauge the sizing, for example if I want to render a 1000x1000 image what is the best size to render the panoramic image at.

I am doing it at 360 degrees horizontally and 180 degrees vertically so it will fill the whole sphere and the image is 2:1 ratio.

Thanks

 

PS I have put this in poser forums and not vue forums as ultimately I want to use the image in poser

Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape,  Classic UVMapper, and several headache tablets. 


cspear ( ) posted Sat, 08 September 2012 at 11:51 AM

file_486239.jpg

I think these Vue render settings are what you'd need: 8000px wide is the minimum I'd recommend.


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Lully ( ) posted Sat, 08 September 2012 at 11:54 AM

oh heck, that big!! lol

I've got all the other settings but didn't realise it would need to be 8000 x 4000.  Better restart the render (which was at 2000x1000 lol )

Cheers

Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape,  Classic UVMapper, and several headache tablets. 


cspear ( ) posted Sat, 08 September 2012 at 12:00 PM

Don't forget that the area covered by the EnvSphere is huge. If the 'background' created by the EnvSphere won't be visible, or if an out of focus look would make sense, then low res would be OK. But even at 8000px it will look a little fuzzy with focal lengths over 50mm.


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


hborre ( ) posted Sat, 08 September 2012 at 12:34 PM

The panorama images provides with his EnvSphere measure 2800x1400 for a whole sphere.  I know I have had problems loading images that were too large.  Even with a high res, you will need a wider angle settings to sharpen the image.


LaurieA ( ) posted Sat, 08 September 2012 at 12:40 PM · edited Sat, 08 September 2012 at 12:40 PM

Well, it should be twice as wide as it is high ;).

As for size, I use some hdrs that are HUGE...lol

Laurie



Lully ( ) posted Sat, 08 September 2012 at 12:47 PM

I get a warning at 8000x4000 as my pc is slow, I've removed the clouds and reduce the haze and fog and will have to render the sky seperately (not gonna look good i know but this is just a tester to begin with)  Any bigger than that it wont work on rendering and will probably crash, oh i wanna new sooper dooper pc.

 

Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape,  Classic UVMapper, and several headache tablets. 


bagginsbill ( ) posted Sat, 08 September 2012 at 1:05 PM · edited Sat, 08 September 2012 at 1:06 PM

If I recall correctly, MonkeyCloud was heading down this path, and when he rendered for effect (final size) it was a many-days render - at least 2 days, but I feel like it was four.

There is a reason you pay for these images.


hborre said

Quote - The panorama images provides with his EnvSphere measure 2800x1400 for a whole sphere

What are you referring to here? I do not provide any images with my EnvSphere. I never pursued the copyrights to anything and I can't make any. If I did provide any, they would be a lot bigger than 2800.

I don't like using less than 10,000 if I'm going to "see" it directly.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Lully ( ) posted Sat, 08 September 2012 at 1:10 PM

Quote - If I recall correctly, MonkeyCloud was heading down this path, and when he rendered for effect (final size) it was a many-days render - at least 2 days, but I feel like it was four.

There is a reason you pay for these images.


I don't like using less than 10,000 if I'm going to "see" it directly.

:crying: Think I will give up now, lol. I can't do that size on my present pc, maybe something to think about in the distant future

Think it's back to bog standard backgrounds .....

Thanks all for clarification.

Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape,  Classic UVMapper, and several headache tablets. 


LaurieA ( ) posted Sat, 08 September 2012 at 1:15 PM

Quote - > Quote - If I recall correctly, MonkeyCloud was heading down this path, and when he rendered for effect (final size) it was a many-days render - at least 2 days, but I feel like it was four.

There is a reason you pay for these images.


I don't like using less than 10,000 if I'm going to "see" it directly.

:crying: Think I will give up now, lol. I can't do that size on my present pc, maybe something to think about in the distant future

Think it's back to bog standard backgrounds .....

Thanks all for clarification.

Can you maybe disable the opengl view and stuff in Vue so you have more free ram? I have Vue 7 Frontier, but I took it off my machine a long time ago, so it's been awhile ;) Maybe use just wireframe or something?

Laurie



Lully ( ) posted Sat, 08 September 2012 at 1:22 PM · edited Sat, 08 September 2012 at 1:22 PM

I am rendering to disc which i think helps and it's really just an ecosystem (well ecopaint on billboard preview) I was doing a fairly easy scene with trees in the eco but still got a warning. I haven't been using vue for that long, probably a month so maybe there are settings I am not quite sure of at the moment which will help.

BB just found the thread, it was monkeycloud http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3965105&ebot_calc_page#message_3965105

I might try rendering a lower res one and  play around using it on lights.

Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape,  Classic UVMapper, and several headache tablets. 


hborre ( ) posted Sat, 08 September 2012 at 2:30 PM

@ BB:  You're right and I apologize.  I checked back and they were actual downloads from one of your links.  I acquired those a long time back and completely forgot they were separate d/l's. DUH!!


monkeycloud ( ) posted Sat, 08 September 2012 at 2:37 PM · edited Sat, 08 September 2012 at 2:43 PM

I've usually gone with 4000 x 2000, output from Vue, as a "happy" medium. Takes about a day usually, on my kit, at "broadcast" resolution. Perfectly adequate for cloudscapes unless you're really zooming in on a portion, in which case, do you actually need the whole thing?

12000 x 6000 was the max I've tried, and it took a week... well, six days. It was in the centre of a model of the Louvre though, so wasn't just sky that was being rendered.

That was rendering using the batch renderer in Vue though, which is slower, but doesn't consume all the system resource. I didn't want my imac to melt... and I was still able to use it for most other stuff while the render was running.

After something BB suggested / mentioned, next image I try this for, I'm planning to do it differently... I will do two Vue renders I think.

EDIT: Yup... in that thread you linked to, indeed!

A 4000 x 2000 (or potentially smaller) spherical panorama, at "final" resolution, to serve the IDL and distant reflections from behind the camera.

Then a render of just the Vue scene that I want in front of the camera, a little more panoramic than will be needed for the angle of the camera in my Poser scene. I'll put this on a slightly concave, rectangular prop, behind the Poser scene.

I could have done this with the Louvre example... probably could have got a better result.

I'm generally not using the Vue render to represent anything too close to the camera... using poser sets for that.

Cheers 😉

EDIT: ...also there are some Vue rendered panoramas in my gallery, and the higher res versions can be downloaded here:

http://bananas.monkeycloud.net/panoramas/beta/


estherau ( ) posted Sun, 09 September 2012 at 7:17 AM

Content Advisory! This message contains violence

I've made a few HDRI type spherical images in vue for my comic that have turned out quite well.

eg this one.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Sun, 09 September 2012 at 7:21 AM

file_486261.jpg

I just leave them running overnight.  the background trees and the ground are all vue render mapped to the envsphere.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Sun, 09 September 2012 at 7:26 AM

file_486262.png

guess it is pretty big. I think that one may have taken more than a day to render.  But i was at work anyway.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Lully ( ) posted Sun, 09 September 2012 at 7:36 AM

M.C. I think I will try the flat image on a plane with image lighting, it will be far quicker and it isnt for animation so should be fine for just a flat image.  Estherau, that looks good, my pc wont render that big as it crashes :(

Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape,  Classic UVMapper, and several headache tablets. 


Eric Walters ( ) posted Sun, 09 September 2012 at 1:25 PM

file_486267.jpg

Here's one that's 10888 X 5500. It's an HDR photograph.



Vestmann ( ) posted Mon, 10 September 2012 at 1:30 PM

What should I look out for concerning lighting quality? Does higher res equal better indirect lighting for example?




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hborre ( ) posted Mon, 10 September 2012 at 1:40 PM

Vestmann, welcome back!!!


bagginsbill ( ) posted Mon, 10 September 2012 at 2:09 PM

Quote - What should I look out for concerning lighting quality? Does higher res equal better indirect lighting for example?

Not at all. It means when you "photograph" the sphere it will look more detailed at higher res than lower res.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Vestmann ( ) posted Mon, 10 September 2012 at 2:27 PM

Quote - Vestmann, welcome back!!!

 

Thanks ;)




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Vestmann ( ) posted Mon, 10 September 2012 at 2:29 PM

Quote - > Quote - What should I look out for concerning lighting quality? Does higher res equal better indirect lighting for example?

Not at all. It means when you "photograph" the sphere it will look more detailed at higher res than lower res.

Ok. So since I always hide the sphere from the camera, resolution shouldn't be a major concern for me?




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bagginsbill ( ) posted Mon, 10 September 2012 at 2:32 PM · edited Mon, 10 September 2012 at 2:34 PM

Quote - > Quote - > Quote - What should I look out for concerning lighting quality? Does higher res equal better indirect lighting for example?

Not at all. It means when you "photograph" the sphere it will look more detailed at higher res than lower res.

Ok. So since I always hide the sphere from the camera, resolution shouldn't be a major concern for me?

For purposes of lighting, no.

For purposes of reflections, maybe. Not for highly curved props. But flat props would cause you to see the sky just as you would with the camera. A flat metal with a mirror-like finish will reveal the detail or lack thereof. So would a calm water surface. Or window glass.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Vestmann ( ) posted Mon, 10 September 2012 at 2:36 PM

Quote - > Quote - > Quote - > Quote - What should I look out for concerning lighting quality? Does higher res equal better indirect lighting for example?

Not at all. It means when you "photograph" the sphere it will look more detailed at higher res than lower res.

Ok. So since I always hide the sphere from the camera, resolution shouldn't be a major concern for me?

For purposes of lighting, no.

For purposes of reflections, maybe. Not for highly curved props. But flat props would cause you to see the sky just as you would with the camera. A flat metal with a mirror-like finish will reveal the detail or lack thereof. So would a calm water surface. Or window glass.

 

Ok. Thanks.




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Zaarin ( ) posted Mon, 10 September 2012 at 8:44 PM

Quote - If I recall correctly, MonkeyCloud was heading down this path, and when he rendered for effect (final size) it was a many-days render - at least 2 days, but I feel like it was four.

There is a reason you pay for these images.


hborre said

Quote - The panorama images provides with his EnvSphere measure 2800x1400 for a whole sphere

What are you referring to here? I do not provide any images with my EnvSphere. I never pursued the copyrights to anything and I can't make any. If I did provide any, they would be a lot bigger than 2800.

I don't like using less than 10,000 if I'm going to "see" it directly.

Where does one find such large HDR images? I never have, at any rate. :/


estherau ( ) posted Mon, 10 September 2012 at 9:41 PM

Attached Link: http://www.daz3d.com/forums/viewthread/7264/P15

I try and make them when I can in vue.  I bought some from dosch designs, and I see DAZ is going to be putting out a pack of rather interesting ones soon for DS but should be useable in poser too.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Miss Nancy ( ) posted Mon, 10 September 2012 at 11:11 PM · edited Mon, 10 September 2012 at 11:14 PM

dosch sells an hi-res hdri pak, but I've got one and they're only approx 6400X3200.  there's another group that sells 10000X5000 and those are the biggest I've seen.  google search hdri - there's a belgian group aversis which sells the latter.   what I would like are 19200X9600, but who ya gonna ask?  one would not need one of those with an empty poser scene with nude girl.  for that, a lo-res jpg multiplied by hsv value 4 is more than enough IMVHO.



estherau ( ) posted Mon, 10 September 2012 at 11:27 PM

the ones I got from dosch - city at night - have huge ones.  They have a range of different sizes of the same things.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Eric Walters ( ) posted Tue, 11 September 2012 at 12:17 AM

Kleanzlate! Nice to see you again! Any more work on teeth shaders?

Quote - > Quote - Vestmann, welcome back!!!

 

Thanks ;)



LaurieA ( ) posted Tue, 11 September 2012 at 1:32 AM

http://www.hdrlabs.com/sibl/archive.html

Some of these are rather large. You can't use em commercially tho, but you can use em for your personal renders.

Laurie



parkdalegardener ( ) posted Tue, 11 September 2012 at 7:43 AM

Cool. Thanks for this



moriador ( ) posted Tue, 11 September 2012 at 8:05 AM

I should go out and take some HDR panoramas. Maybe I'll even manage to shoot something people can use.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


bagginsbill ( ) posted Tue, 11 September 2012 at 9:23 AM

file_486340.jpg

I'm getting the impression that something needs to be made clear.

If you're not looking at the EnvSphere, just using it for lighting and for blurry reflections, then any image AT ALL works. Does not have to be HDR, does not have to be equirectangular, does not have to be a panorama.

Here I am using a photo of my daughter's rugby team as the EnvSphere panoramic image.

The scene meets the criteria - no flat sharp reflections, no direct viewing.

The rugby photo makes a fine light source under these conditions.

It works because generally speaking the top half is brighter than the bottom half, and the top half is close to white.

But if you're looking for unusual lighting, then literally any image works.

I hope also, that you understand I used a photo just to shock you into realizing the contents don't matter. Just as well, you could draw some totally crappy doodle image in MS Paint and use that for lighting.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


cspear ( ) posted Tue, 11 September 2012 at 10:02 AM

file_486341.jpg

> Quote - ...you could draw some totally crappy doodle image in MS Paint and use that for lighting.

Like this.


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PoserPro 11 - Units: Metres

Adobe CC 2017


bagginsbill ( ) posted Tue, 11 September 2012 at 10:41 AM

file_486342.jpg

Sharp reflections will, however, reveal the EnvSphere image so use with care.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


lmckenzie ( ) posted Tue, 11 September 2012 at 5:44 PM

"http://www.hdrlabs.com/sibl/archive.html

Some of these are rather large. You can't use em commercially tho, but you can use em for your personal renders."

IIRC, most if not all of the SIBL sets have three images, one for the background, a smaller one for lighting and a blurred one for reflections - very convenient. 

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


LaurieA ( ) posted Tue, 11 September 2012 at 7:05 PM

Yep, they do :)

Laurie



moriador ( ) posted Wed, 12 September 2012 at 1:00 AM

If I use an image that has too great sharp a transition from dark to light, eye reflections often look weird to me.

I thought we were talking about using spherical panoramas as actual background images.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


bagginsbill ( ) posted Wed, 12 September 2012 at 11:04 AM · edited Wed, 12 September 2012 at 11:12 AM

Quote - I thought we were talking about using spherical panoramas as actual background images.

We have been, but Vestmann asked:

Quote - So since I always hide the sphere from the camera, resolution shouldn't be a major concern for me?

which extended the discussion to what the OP's questions actually means to other people.

Further, even if you see the EnvSphere, what you "need" depends on field of view and subject and render image size. If all you see is a bit of sky in a scene background otherwise dominated by buildings or trees, the reasonable answer clearly is "it depends".

 


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Wed, 12 September 2012 at 11:10 AM

This thread, page 2 has some interesting info about EnvSphere resolution and what you "need".

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2789342&page=2

Example:

me: It's width that matters. How big do you want your final render to be in width, and at what focal length?

witchdidi: Width would be 1500 px at 60mm with no blur.

me: You're not going to like this.  The panorama should be 22506 wide and 11253 tall.

Page 1 is interesting too, but is discussing manipulation of brightness and contrast.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


moriador ( ) posted Wed, 12 September 2012 at 11:34 AM · edited Wed, 12 September 2012 at 11:37 AM

Cool. Thanks for the link. :)

That does suggest that at higher resolutions, a panoramic image on a large sphere might not be the most efficient way to get the desired effect if you're wanting an unblurred background -- eta -- unless you like stitching together 20 images into a 250 megapixel monster of a panorama. I could do it, but then I'd have to render it. Point taken.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


bagginsbill ( ) posted Wed, 12 September 2012 at 11:47 AM

An example of where I clearly failed to use enough resolution:

http://www.renderosity.com/mod/gallery/full.php?image_id=1840092

The sphere image is 4100 pix wide.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


monkeycloud ( ) posted Wed, 12 September 2012 at 11:48 AM

You probably just need the section you'll see as the background portion at the high resolution.

The more "staged" set up I was contemplating was aimed at addressing this.

If you're stitching photos, maybe there's a way of stitching at higher density for the portion you'll have a background? But lower density elsewhere?

Likewise I expect in Vue one could render the whole spherical panorama at lower res, then a portion at the higher res, then blow up the low res spherical panorama to the size of the full hi res, maybe blur it a bit, and then overlay the hi res portion, at the correct place?

Would involve more postwork of the panorama texture... but would save a lot of render time I expect? Plus some maths to calculate the angles / proportions to render the high res portion at, so that it is a tile on the surface of the total sphere...


bagginsbill ( ) posted Wed, 12 September 2012 at 11:48 AM

For this image, I didn't even try. I used EnvSphere for reflections, but an ordinary rectangular photo for background.

http://www.renderosity.com/mod/gallery/full.php?image_id=1840594

 


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


monkeycloud ( ) posted Wed, 12 September 2012 at 11:51 AM

Maybe in the hi res / Lo res hybrid Vue render idea, one could render a quadrant of the sphere hi res... might be simpler to work out the angles and line up overlaying it then?


bagginsbill ( ) posted Wed, 12 September 2012 at 11:51 AM

Quote - Would involve more postwork of the panorama texture... but would save a lot of render time I expect? Plus some maths to calculate the angles / proportions to render the high res portion at, so that it is a tile on the surface of the total sphere...

I really don't think that is worth the effort.

In my last post I link to a render where the EnvSphere and the background rectangle had no match at all, other than they were both photographed in daylight outdoors on earth, from the air.

You can't see edge reflections clearly enough to pick out where one background ended and the other began.

The EnvSphere was the same kite photo as the previous image I linked to.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


monkeycloud ( ) posted Wed, 12 September 2012 at 11:53 AM

Quote - For this image, I didn't even try. I used EnvSphere for reflections, but an ordinary rectangular photo for background.

http://www.renderosity.com/mod/gallery/full.php?image_id=1840594

 

This is probably all that's needed for realism in a lot of scenarios I would guess...


bagginsbill ( ) posted Wed, 12 September 2012 at 12:11 PM

file_486382.jpg

This looks OK, right?


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Wed, 12 September 2012 at 12:11 PM

file_486383.jpg

The truth.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Wed, 12 September 2012 at 12:13 PM

file_486384.jpg

Hahah.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


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