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Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)



Subject: Animated Puffs of Dust or Sand


arrow1 ( ) posted Mon, 17 September 2012 at 11:50 PM · edited Sun, 10 November 2024 at 6:44 PM

Can anyone suggest how I can make animated particles of dust or sand? I am making an animation of people walking and running on a sandy beach. Cheers

Custom built computer 128 gigs RAM,2 Terrabyte hard drive, NVIDIA RTX 3060 12 Gig, Intel i9, Dual Dell Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terrabyte SSD Hard Drive plus 1 Terrabyte Hard Drive,3rd Computer intel i7,64 gigs ram, Graphics Card NVIDIA GeForce GeForce 1660 Ti 6 Gig,1 Terrabyte Hard Drive, OS Windows 10 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus Lenovo Laptop 64 Bit,12 gigs Ram.Intel i7 chip.Windows 10 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.22, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


ShawnDriscoll ( ) posted Tue, 18 September 2012 at 1:58 AM · edited Tue, 18 September 2012 at 1:58 AM

You figure that one out and you could become rich.

www.youtube.com/user/ShawnDriscollCG


penboack ( ) posted Tue, 18 September 2012 at 3:40 PM

Use a 3D app with a particle system!

http://penboa.deviantart.com/


arrow1 ( ) posted Tue, 18 September 2012 at 4:39 PM

Thanks for your replies.Cheers

Custom built computer 128 gigs RAM,2 Terrabyte hard drive, NVIDIA RTX 3060 12 Gig, Intel i9, Dual Dell Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terrabyte SSD Hard Drive plus 1 Terrabyte Hard Drive,3rd Computer intel i7,64 gigs ram, Graphics Card NVIDIA GeForce GeForce 1660 Ti 6 Gig,1 Terrabyte Hard Drive, OS Windows 10 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus Lenovo Laptop 64 Bit,12 gigs Ram.Intel i7 chip.Windows 10 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.22, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


thd777 ( ) posted Sat, 22 September 2012 at 12:23 PM · edited Sat, 22 September 2012 at 12:24 PM

I have not done this with foot steps, but I have done it for a space ship landing. You can see the animation here at youtube:   http://www.youtube.com/watch?v=LUU9TpNMUWs

I used animated volumetric textures that were applied to animated spheres. If you want to have more detail, let me know. This was all done in Vue 10.5

 

Ciao

TD


CobraEye ( ) posted Sat, 22 September 2012 at 12:28 PM

In post with Particle Illusion, that's how I would do it.


arrow1 ( ) posted Sat, 22 September 2012 at 4:43 PM

thd77. I have Vue 10.5. Can you let me know in more detail how you made the dust with your spaceship landing? Cheers

Custom built computer 128 gigs RAM,2 Terrabyte hard drive, NVIDIA RTX 3060 12 Gig, Intel i9, Dual Dell Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terrabyte SSD Hard Drive plus 1 Terrabyte Hard Drive,3rd Computer intel i7,64 gigs ram, Graphics Card NVIDIA GeForce GeForce 1660 Ti 6 Gig,1 Terrabyte Hard Drive, OS Windows 10 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus Lenovo Laptop 64 Bit,12 gigs Ram.Intel i7 chip.Windows 10 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.22, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


thd777 ( ) posted Sat, 22 September 2012 at 5:38 PM

Quote - thd77. I have Vue 10.5. Can you let me know in more detail how you made the dust with your spaceship landing? Cheers

 

Sure. There are basically two parts to it:First set up the shape of the clouds/dust puff by combining primitives and if needed meta-blobbing them (keep in mind that you can animate the shape of a metablob by animating the primitives that its made from). Then you need to figure out how to synchronize the apprearance/disappearance of the cloud with your figure walking. I see two good ways to this:

  1. set up a cloud group for each step. Then you can just animate them as the figure walks by. As the figure steps into the position, you raise the dust group above the ground level (from where it is hidden underground when its not needed) and then back under ground as the "dust settles". You need to carefully plan your keyframes to get it synchronized.

  2. Set up one group for each foot. Animate them to follow the walk raising above ground and sinking back as needed. You will have to edit the time splines to get a good match between dust and figure movement.

To make it look believable you also need a good texture. Use a volumetric material and animate it. In the example I showed, I simply coupled the origin of the fractal that drives the volumetric density with time via a map filter node to control the rate of change. You can add more randomness by also adding an animated rotation.

Play with just the group of primitves and the material until you have something that works for you, then set up the big animation.

I hope this helps. If you have questions, just ask.

Ciao

TD


arrow1 ( ) posted Sat, 22 September 2012 at 6:05 PM

Many thanks! I will give this a go.Cheers

Custom built computer 128 gigs RAM,2 Terrabyte hard drive, NVIDIA RTX 3060 12 Gig, Intel i9, Dual Dell Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terrabyte SSD Hard Drive plus 1 Terrabyte Hard Drive,3rd Computer intel i7,64 gigs ram, Graphics Card NVIDIA GeForce GeForce 1660 Ti 6 Gig,1 Terrabyte Hard Drive, OS Windows 10 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus Lenovo Laptop 64 Bit,12 gigs Ram.Intel i7 chip.Windows 10 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.22, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


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