Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)
Make sure all your magnets are on at the same time and then do a Spawn morph target on the body part it effects. That will make one dial with all the magnet morphs in it. Then turn off the magnets and test it out by turning the new dial. If it works like you want you can delete the magnets. If it were me, I'd save my magnets to a prop file before I did all that in a "just in case" scenario ;). Something may not go right and you may need them again.
Laurie
Thanks but the spwan morp is not a option i can use... I need the magnets to stay on the base figure because i like the magnets to also affect clothing.
There are a lot of affects i made using manny manny magnets so if i spwan morps i will have to load all the magnets on clothing and spwan morphs on every single clothing item i want to use with the morph.
So i was hoping i could make a diel to just turn on the magnets for each affect and make a pose to add the magnets to the clothing.
Hang on. Sorry I think I misunderstood the question. You can certainly have a dial that, say for example, yTranslates four magnets at once. But on rereading your post, I think you want to put all the magnets into some particular configuration via a dial. You might be able to do in P9 with Dependant Parameters, but I can't tell you how, I've never tried that.
it sounds like what you want to do is dial one single control and have it affect multiple magnets at once
there are two solutions to that .. one is cheating and one involves some hand coding
Cheating - as long as all you want to is move the magnets or scale them then you can parent them to a control ball and use the ball as a prexy to affect the magnets
Programming - you need to make a dial in your controller, and then add lines of code to your magnet to hook them up to the controller. this is not begginner level stuff
Examples - Wyrmmaster used to do this a lot but I think all his products have dissapeared
its pretty much the same as any other ERC call though, the tricky bit is making and saving your magnets first and then renaming all the parts to have unique names to avoid crosswiring in the future
I know some implementations of this explode in DAZ studo, so your mileage may vary
Lyrra
Quote - it sounds like what you want to do is dial one single control and have it affect multiple magnets at once
there are two solutions to that .. one is cheating and one involves some hand coding
Cheating - as long as all you want to is move the magnets or scale them then you can parent them to a control ball and use the ball as a prexy to affect the magnets
Lyrra
Sound like what i need to do :) do you know any good tut that can get me started ?
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Hey,
Any one know if its possibel to make 1 diel for more then 1 magnet at once.
Lets say i have 4 magnets that make a effect that i want, can i then make a master diel that affect all 4 magnets? so i can easy diel up that affect..!
Hope you understand what i think of :) english is not my native language.
Rendergirls