Sat, Feb 1, 4:53 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 01 3:31 pm)



Subject: Illuminate a dark room with no sun


xpdev ( ) posted Thu, 08 November 2012 at 7:28 AM · edited Wed, 31 July 2024 at 4:34 PM

file_488391.jpg

good morning guys

I have a question to solve a problem for a project.

I Have a dark room (without interior lights) with more than one window, I need to enlighten with external light but without direct sunlight is in the room.

only a reflection of external light as strong as a solar day.

I attach a picture to explain better ....

ideas?

thanks

Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.


basicwiz ( ) posted Thu, 08 November 2012 at 8:16 AM

What you are wanting (as I understand it) is Northlight (light from the north sky).

The simplist way I can think of to do it is to use BB's dome, and turn up the illumination coming from it to about 300-500%. Make sure the walls and ceiling of the room ARE casting shadows. 

I'm sure there is a more sophisticated way to do it, but this works for me in this situation.


xpdev ( ) posted Thu, 08 November 2012 at 8:40 AM

Thanks but doesen't work.... there is no shadows from outside....

 

i'm thinking about a light emitter object outside....

Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.


cspear ( ) posted Thu, 08 November 2012 at 12:29 PM

file_488394.jpg

As basicwiz suggested, use BB's EnvSphere but use an HDR or EXR image on it. I've just set up a test scene, and I have the HDR image plugged into Alt Diffuse via an HSV node with the V value = 8 (that's equivalent to 800% intensity).

Since there's no direct light, there'll be no hard shadows, but there will be accurate soft shadows.

This kind of lighting requires pretty aggressive render settings - note that I've disabled the Irradiance Cache - and it looks like the test render will take hours.

I'll post the results when I can.


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


blbarrett ( ) posted Thu, 08 November 2012 at 1:18 PM

I'd be interested in the solution to this as well, looking forward to seeing how your render turns out and the length of time it took.


cspear ( ) posted Thu, 08 November 2012 at 3:35 PM

file_488399.jpg

...and three and a half hours later, we have this.

Looks like there's a geometry issue to the right of the middle window.

Right, I'm gonna crank up HDR's V value to 12 (1200% intensity) and leave it to run overnight.


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


blbarrett ( ) posted Thu, 08 November 2012 at 4:00 PM

that looks cool!!!  I gotta try this out :)


cspear ( ) posted Fri, 09 November 2012 at 9:00 AM

file_488421.jpg

For the latest test I upped the intensity of the HDR image to 40 (4000 %), which might be a little too far. I changed the chrome shader on the bars from the vendor's default to one of BB's - looks much better.

Even with generous Irradiance Cacheing, IDL artifacts are apparent: the way to render scenes lit this way is definitely with the cacheing off.


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


Miss Nancy ( ) posted Fri, 09 November 2012 at 12:57 PM · edited Fri, 09 November 2012 at 1:00 PM

this will make it even slower, but to reduce IDL blotches, change IDL IC to 100 (no cache, just to agree with cspear), increase IDL samples to 4096 (or higher) and increase IDL bounces to 16 (or higher).  the latter also allows for decrease in hsv value of hdri. these values must be set in the numeric entry fields, as the d3d sliders maxx out too low. of course, some of these can't be set properly in the default poser render settings dialog box.

ray-trace IC setting is ignored by FFRender when using IDL IC, but nocache is less prone to errors and is reproducible, unlike cache, which is "monte carlo".  nocache reduces blotch size, but samples tend to eliminate blotches.



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.