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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 04 4:13 pm)



Subject: Dynamic Clothes... avoiding or deleting a material zone, possible?


jamminwolf ( ) posted Sun, 09 December 2012 at 6:55 PM · edited Wed, 04 December 2024 at 6:46 PM

Hey guys, I'm using Poser9 and have been playing in the cloth room with Daz3D's Boy Shorts, and the "trim" (material zone) tears apart from "cloth" (material zone), so I simply made it transparent.  In the dynamic process (after exporting/importing as obj), while the poses are taking effect, the character effects the trim, which in turns effects the cloth, which is annoying me.  I tried, but I don't believe I can "unassign" the material zone (or make it void), it auto assigns to something else.  Also tried assigning the trim to "constrained", which I believe should follow the cloth, but it still tears appart and greatly effects the cloth's dynamic process (when I have the character pull it down).

Is there a way to export the object (from the original cr2) and have it delete the trim in the process?  I know you can also make a cr2 file after your dynamic clothes is shaped, I don't know how, but in case I have to learn, can you delete the material zone in the process, then re-export/import it?

I'm doubting this question, but is there a way to make the trim and cloth into one material zone so that they don't tear apart?

Any answers will be much appreciated, thanks in advance, friends :)

...wolfie


hborre ( ) posted Sun, 09 December 2012 at 7:12 PM
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You would most likely need to bring the object into UVMapper for serious editing and merging material zones.  But is the Boy Shorts dynamic or conforming?  Is the trim and actual shorts different mesh designs?  Under some conditions, conforming clothes can be made to behave as dynamic.  However, instances such as yours may require additional manipulation in a 3d program to condition the mesh for dynamic use.  I had a situation where whatever I did, the clothing simply did not behave well in the cloth room.  That project went south.


jamminwolf ( ) posted Sun, 09 December 2012 at 7:23 PM · edited Sun, 09 December 2012 at 7:27 PM

Thanks for your reply, hborre!  Have heard of UVMapper but never got it or really understood (or learned) UV mapping, but now I feel that I would better understand it and will probably learn it quick if I had the program.  Is it free or can you point me to where I can purchase it?

If I remember correctly I believe you can do something like this in Daz Studio 4 (just remembered this) with the tools (given free at the time I believe), I'll have to check that out as well and export it from there as obj or cr2.  Anyone know about that tool and how to use it?  Also would like to hear some more answers in the Poser matters.

 

Edit... oops, forgot to mention, the trim and cloth recieve the same UV map/material (same textures as well).

...wolfie


PhilC ( ) posted Sun, 09 December 2012 at 7:33 PM

In Poser you can use the grouping tool to achieve what you want.

Import the shorts OBJ file. Use the grouping tool to create a new group. Add all the shorts materials except the one you do not want to the new group. With the new group selected spawn a new prop.

Use that new prop in the cloth room.


LaurieA ( ) posted Sun, 09 December 2012 at 7:35 PM

Try makin the trim "soft-decorated"

Laurie



jamminwolf ( ) posted Sun, 09 December 2012 at 7:37 PM

Very much appreciate that answer, PhilC!  Have never messed with the new group thing (or deleting them), but that's certainly worth a try (will experiment and learn).  How do you spawn in Poser?  I know what spawning is (do it in DS all the time) but not sure how to in Poser.  Also, if you delete an existing group in Poser, does that delete one of permanant groups out of Poser?  Didn't want to take that chance lol.


jamminwolf ( ) posted Sun, 09 December 2012 at 7:41 PM

Quote - Try makin the trim "soft-decorated"

Laurie

Didn't see that while typing, thanks a lot, Laurie!  Will try that as well (am learning everything everyone answers for later references).

...wolfie


jamminwolf ( ) posted Sun, 09 December 2012 at 8:47 PM

Ok, tried the last two suggestions (haven't tried searching UVMapper yet).

PhilC, I did as you suggested, created a new dynamic group, called it "Boyshorts-spawn" and only assigned the cloth (material zone) to it.  When I spawned it (found it in the "Edit Dynamic Group" window), Poser loaded a new "Figure6", "Hip", "Lthigh", and "Rthigh".  Strange... the "figure6" prop was the whole thing, the hip, lthigh, and rthigh were separate props.  Deleted the strange props and looked at the material room for the "Figure6" prop, still had two materials, doing the dynamic things, they still acted as same as the original obj file.  I might be missing something here.

Laurie, I did the soft decorated and it worked, the shorts are no longer tearing apart and is following the cloth, thanks a lot!

...wolfie


markschum ( ) posted Sun, 09 December 2012 at 9:18 PM

create a copy of the shorts obj file.

edit the copy in a text editor.

    - the g lines are body part groups

    - the usemtl lines are the material assignment

it is safest (in my opinion) to simply replace the usemtl  lines you dont want with the material you do want.    so change usemtl  trim to usemtl shorts or whatever.

then import the obj file copy to Poser and save it as a new prop.

A lot of conforming clothing is made in a way that tends to fall apart in a dynamic cloth simulation. It is not uncommeon for pockets, belts and trim to fall off because the geometry was never welded together properly. (It didnt need to be for a conformer)


LaurieA ( ) posted Sun, 09 December 2012 at 10:16 PM · edited Sun, 09 December 2012 at 10:18 PM

Soft-decorated generally works for objects that are not welded but that need to follow the underlying cloth and still bend with it. However, sometimes you can have strange behavior with soft decorated parts (pockets, flys, belt loops, hems) that don't have a back side facing the default fabric group. IOW, sometimes those items might intersect the cloth in places. It works for a lot of things tho, failing taking the object into a modeling program and setting it up for dynamic :)

Laurie



PhilC ( ) posted Mon, 10 December 2012 at 1:43 AM

file_489337.jpg

Use the grouping tool found in the Editing Tools not the Dynamic Cloth Groups found in the cloth room.


jamminwolf ( ) posted Mon, 17 December 2012 at 10:04 AM · edited Mon, 17 December 2012 at 10:10 AM

file_489596.jpg

Sorry it took so long to reply, was very intense into the frame by frame animation to try to get it to play smooth.  More on that later but for now...

markschum, it didn't work, if I recall, there were still two parts of the boyshorts, which splited apart, though there were only one material.  So what I did was deleted "usemt trim" and made the lines underthat combined with "usemt cloth" (so that there's only one material call on both parts, hoping they won't split apart), which also didn't work.  So then my next step was to delete "usemt trim" and everything under it and left "usemt cloth" intact.  That worked.

Laurie, Soft-decorated did work for a little, but after a while the two pieces started splitting up.  Unfortunately the boyshorts weren't made with Poser's animation in mind, so simply deleting the trim was the only answer.

PhilC, I did look around a little, but am not sure what you mean by "editing tools", what room and where do you find "editing tools"?  What I did (simply deleting it via Notepad++" worked fine, but this would be another good lesson.

Now it's time for me to learn how to make the clothes wrinkle more smoother instead of crumble lol.

Ok, for the Poser animation itself, why it takes so long, is I'm very picky.  If you go from one slight twist (say the legs for example) in frame.... say 5, to one twist in frame 10, and left the other frames "free" or "blank", the twisting will go wankers between the assigned frames.  It's exagerating for a small twisting, but for a more movement assignment, it's pretty bad.  So what I have to do is go frame by frame and assign each properties (ie twist, bend, side-side) for each body parts, and the translate for the hip or body as well.  Not to mention, even your body morphs go funky.  Doing all that for 40 frames is a major headache, no wonder I don't like doing animations lol, and no wonder why a lot of animations aren't perfect, you see some funny movements from time to time.  Sure, it's fun, I love it but I hate it.  Daz Studio does that as well (from past experience).  I seriously doubt there's a solution for that (except going through the pain of assigning each properties frame by frame), I'm pretty sure it's the programs themselves in which the producers probably can't solve.

So anyways,  I hope you guys enjoy this image, it took me ages to do (including the end result which is nudity, I won't load it here).  Sorry for the thief proof signatures, there's way too many image stealing going around.  And thanks so much again for all your answers! :)

(a note about the image, I notice that when you do partial renders with indirect lights enabled, they seem to come out a bit different, so you'll notice something funny.  Also it seems that no matter how high I set the quality of indirect, the "background" still renders a bit rough, could be my low quality video card, or my computer itself, not sure.  I have a 32bit dual 2.4GH, 2GB ram and onboard video).

...wolfie


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