Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 21 4:30 pm)
By reflection I meant the bouncing of light that is required for proper IDL (also there is no panoramic image attached)... Hope I'm using the right terminology... Relatively new to IDL in poser, I like it much more than the pre poser 8 AO, seem to be getting good results. Thanks for the tip, stewer.
Yeah... your IDL and ray traced reflections just need "visible in ray tracing" to be ticked.
You can just untick "visible in camera" for the envsphere... and get that transparency, or other background, whatever, even with a map on the envsphere.
What'd be really neat is if you could separate "visible in IDL" from "visible in ray traced reflections"... but that's another story ;-)
I guess the visible in camera option is a feature that was implemented in poser 9 and pro?
There is no mention whatsoever of 'visible in camera' in the poser 8 reference manual.
Any other ideas?
I'm thinking that I'm going to have to utilize a one sided square primitive with my background layer designs attached via the material room (specular chip set to black, perhaps into the ambient color or alt diffuse for the image map). Fortunately this method will work fine, Little bit of a PITA... I'll just composite the text in PS.
Yes, that would be neat, monkeycloud. *)
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Hi,
I'm creating a render that needs to be composited in photoshop. Ordinarily I would simply save as a .psd in order to use layer transparency. In this instance I'm making my first render with IDL and the Environment Sphere where I require the alpha. unfortunately, AFAIK, it's impossible to create a render with transparency when there is an object (the sphere) obscuring the Poser background. Is there a workaround for this? Visible in Raytracing? (the sphere is only being used for reflection purposes).
Any suggestions would be appreciated, Thanks.