Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 26 7:30 pm)
Visit the Carrara Gallery here.
Looking good so far, Kixum. Really nice work.
-AniMajik
FatCatAlley.net | Now Playing "SpaceCat 5" Parts 1 and 2
This is sort of one of my holy Grails. It's probably in my top three most complicated models I've ever tried. When Sar Trek the motion picture came out, McDonald's had a really great picture of the Movie Enterprise on their place mats. I took one home and hung it up in my room where it stayed for a long time.
I've never seen a version of this that I could get for Carrara and render it to my satisfaction so making one from scratch is my solution. I literally started this model with a completely empty scene and built it completely from scratch.
i have a 1/350 scale Polar Lights plastic kit sitting with me while I build this thing. That's providing a lot of help! I hope it will turn out when I'm done. I'm pulling out a lot of old tricks And I'm using some new ones!
-Kix
Don't know if you'll be up for it after all this modeling, but could you post a tutorial on the "Making of The Enterprise NCC 1701-A", Kix?
-AniMajik
FatCatAlley.net | Now Playing "SpaceCat 5" Parts 1 and 2
Just in case, I finished this model and have posted results of some renders in the Carrara gallery.
This has been a lot of work but it really paid off. Mark and I both agree that the real strength of this model is heavily weighted in the textures. It's interesting to realize that great renders commonly rely on the 2D skills people use to build the textures that are applied.
This is also a model that proves the old idiom that less is more. I have put a significant effort into making things to scale as much as I could. When researching this model, I have seen a several other people set it up with windows which are too big or other components which are exaggerated.
However, when done carefully and when adding tiny details, the results jump a lot more.
This model is a pretty big file in C mostly due to the big texture files but it's worth it. I did this entire project WITHOUT UV mapping anything. I will confess that I don't know anything about UV mapping. Everything you see in my models is done procedurally through C's projection mapping options. Maybe someday, I'll graduate to UV mapping. Until then, I'm getting things to work out anyway.
-Kix
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To keep everybody posted, here's how things are going on the model so far. This is still (so far) 100% Carrara with textures painted in PSP 9.
-Kix