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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 24 11:54 pm)



Subject: How to make\distribute custom morphs on V4?


Zev0 ( ) posted Wed, 02 January 2013 at 5:41 AM · edited Wed, 26 February 2025 at 4:33 PM

I have a V4 Cr2 that has a few custom morphs from Zbrush. They all dial up via sliders. They are not INJ files. How do I save them out so when you click on an icon these will load on the figure as dials? I have both Daz and Poser. I need these to work in both. Thanks.

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lesbentley ( ) posted Wed, 02 January 2013 at 9:39 AM · edited Wed, 02 January 2013 at 9:45 AM

file_490104.png

 

There are various ways it can be done. For figures that have PBMCC channels, eg V3, V4 (and most recent DAZ figures); When you have a number of morphs, that you want to inject at the same time, you can use a cr2 editor, such as  "CR2Builder" or "Cr2 Editor", to make the delta injection file. A delta injection file is essentially just a targetGeom channel, or collection of targetGeom (morph) and valueParm (FBM) channels, packaged as a pz2.

First you need to construct a template pz2 file. The template should include each actor that you need to inject into, and each actor should contain a 'channels' section. For example, to inject into the head and neck, you could use this template:

{

version
    {
    number 4.03
    }

actor BODY
    {
    channels
        {
        # Place channels below this line.

        }
    }

actor neck
    {
    channels
        {
        # Place channels below this line.

        }
    }

actor head
    {
    channels
        {
        # Place channels below this line.

        }
    }
}

Load the cr2 containing the morphs into one side of the cr2 editor, and the template into the other side. Then Drag the morphs from the cr2, and Drop them on the places indicated in the template. A pz2 file can only inject a morph into a channel that already exists in the figure (except for pmd injection). So as a last step, all the internal names of the morphs in the template must be converted to PBMCC names, eg:

PBMCC_01
PBMCC_02
etc...


An alternative to the above is to make a PMD injection, but they will only work in Poser, not D|S. The big advantage of PMD files is that they can create new targetGeom (morph) channels in the figure, so you are not limited to PBMCC channels, and the risk of conflict that they intale.

The py script Scene Fixer can make delta injections and REM files, but only as one morph channel per actor.

Another way to make delta injections is to use the free "Pozers Little Helper" (PLH) application. PLH can take a morphed  full body obj file and construct INJ and REM files from it, but like Scene Fixer it can only do one morph per actor.

You could use PLH or Scene Fixer to make a number of individual injections, then merge them into one file.


Zev0 ( ) posted Wed, 02 January 2013 at 10:36 AM

cool thanks.

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Male_M3dia ( ) posted Wed, 02 January 2013 at 11:14 AM · edited Wed, 02 January 2013 at 11:15 AM

If you're injecting into an existing community channel, you can look at SyrINJ at DAZ. You add the base obj and your morphed obj, and it will create the deltas from your morph into a pz2 file without having to create all those files by hand.

If you are looking to create new channels that work in both DS and Poser, look at the ExP technology in DS. You can use a blank V4, insert the morphs you want the use the Property editor to set up categories then export them back out to files, without coding. A little involved, but if you want to create new channels without conflicting and is cross compatible, I'd look into that.


Zev0 ( ) posted Wed, 02 January 2013 at 11:49 AM

I'd actually prefer to use the Daz method. Thats how I imported the morphs in the first place on a blank V4 Cr2. Is there a tutorial on that?

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Male_M3dia ( ) posted Wed, 02 January 2013 at 12:23 PM

The doc I had was here:

http://docs.daz3d.com/doku.php/artzone/pub/tutorials/exp/tutorials

You could actually use Morph Loader pro to create your categories when you load them in, then use the ExP Exporter to create the files you need from that.


Zev0 ( ) posted Wed, 02 January 2013 at 12:33 PM

Awesome Thanks

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