Thu, Nov 28, 1:37 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: Crease angle affects shadows too?


moogal ( ) posted Thu, 03 January 2013 at 7:26 PM · edited Thu, 28 November 2024 at 1:24 PM

file_490126.png

I'm having a little difficulty getting an object to look right in PoserPro2012.  I don't want the crease angle too high (because of beveled edges) but lower settings are giving me strange looking shadows.

I'm finding that there is a very noticeable difference when this object is rendered with a crease angle of 50 (upper) and a crease angle of 60 (lower).  I did not think that crease angle even had an effect on shadows, and I can't explain the blockiness of the raytraced shadows in the upper image.  The faces in question don't actually appear "flat" until lowering the crease value into the 20s, so I have no idea why a value of 50 (or even 59) looks so diffrent from 60.    

This is really frustrating, as what works best for the shadows doesn't look right for the reflections and vice versa. 

(Blue fog is a result of saving as png and using wrong background color)

 

 

 

 


Paloth ( ) posted Thu, 03 January 2013 at 10:54 PM

That is very strange. The shadow in the top image doesn't seem to match the shape of the lid that is casting it. Have you tried rendering with "Smooth polygons" checked in the render settings? I don't know if that will help, but it's another option.

Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368


DarkEdge ( ) posted Fri, 04 January 2013 at 9:05 AM

The geometry looks like it's smoothing, turn off PolySmooth in your render settings and at the prop level and then see what happens while still trying different crease angle settings.

Comitted to excellence through art.


vilters ( ) posted Fri, 04 January 2013 at 9:14 AM

Crease angle can be set in general preferences.
Smoothing has to be turned ON in the render settings.

And crease angle has to be set for each group in the object file in the parameters palette.

Where did you change what?

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


DarkEdge ( ) posted Fri, 04 January 2013 at 12:06 PM

Quote - Smoothing has to be turned ON in the render settings.

That's not necessarily true, depending on what is on the stage or being rendered.

Comitted to excellence through art.


moogal ( ) posted Fri, 04 January 2013 at 2:47 PM

Geometry smoothing is off (it would balloon the object), and crease angle was set in object properties on per-object basis.

The apparent mismatch of the shadow to the geometry is what really caught my attention.  The ray traced shadow seems too close to the depth map preview shadow's blockiness.

Unless I am mistaken or something has changed, crease angle doesn't affect object smoothing (which would be useful).  Smoothing creates geometry, crease angle affects (phong?) interpolation of surface normals at rendertime.

 


moogal ( ) posted Fri, 04 January 2013 at 3:33 PM · edited Fri, 04 January 2013 at 3:35 PM

Quote - Geometry smoothing is off (it would balloon the object), and crease angle was set in object properties on per-object basis.

I should clarify that both smoothing and crease angle were set on a per-object basis.  It makes it easier to mix and match props and figures that can be smoothed with those that should not.  


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.