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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 04 4:13 pm)



Subject: Help with poser eyes


pansila ( ) posted Sun, 13 January 2013 at 10:46 PM · edited Sun, 18 August 2024 at 8:41 PM

Hi all,

 

I am new to posting. Ihave a question about poser. I am working with Victoria 4 in PP 2012. I am tryign to create a character and I have skin textures goign alright, but I am trying to do the eyes and htey are very unusual. The character is an alien that has slitted reptile liek pupils but no discernable irises, so most of the eywe is one color with only the pupil slits. I cannot seem to get rid of the iris even after deleting all eye textures and bumps. Is there a way to do this?

 

Thanks.


primorge ( ) posted Sun, 13 January 2013 at 11:43 PM

file_490520.jpg

Set the pupil and iris color to black, use a trans map made in an image editor from V4's template on the cornea material as above. This is the way that I would approach the problem, see illustration.


AlanaDale ( ) posted Sun, 13 January 2013 at 11:45 PM

file_490521.jpg

make sure to contract pupil to minimum size (it is a hole, after all)

Then make a new eye map, I just dashed this off because I rarely deal with that type eye color


primorge ( ) posted Mon, 14 January 2013 at 12:06 AM

hmmm... I would probably go with AlanaDale's suggestion as it is less disruptive of V4's standard eye material functions. either solution is going to require a custom map though.


markschum ( ) posted Mon, 14 January 2013 at 12:08 AM · edited Mon, 14 January 2013 at 12:12 AM

file_490522.jpg

here is a picture of the V4 eye.

The cornea is in front of the iris and pupil but is partially transparent.

There is then an eyesurface material that covers the entire eyeball, again mostly transparent.

all parts seem to use the same image map so a painted texture applied to iris and pupil should work. You could also work into the sclera surface. You would need a morph to be able to modify the size of the pupil.


primorge ( ) posted Mon, 14 January 2013 at 12:17 AM · edited Mon, 14 January 2013 at 12:19 AM

ummm, the cornea and eye surface use different maps... just to clarify.

He's probably using the EyePupilSlit morphs found in the eye bodyparts.


LaurieA ( ) posted Mon, 14 January 2013 at 6:22 AM · edited Mon, 14 January 2013 at 6:27 AM

file_490524.png

i ran across this when I was trying to do various animal eyes. In the end, I had to morph the pupils. In this example I had to make the pupil extra tiny (the eye is my version of a marconi penguin and I did this one cause I thought it looked creepy and cool...lol). I also did a lizard pupil which has a slit, but not a normal slit - it has sort of a warped slit with slightly larger parts top, bottom and center. Making the iris parts larger didn't work as well, so I just settled for making the sclera something comparable to the animal whose eye I was doing at the time. The only thing I've found Vicky 4's pupil slit morph good for is perhaps a cat and even then, it's not quite right IMVHO ;). The fact that V4's iris and sclera are separate islands on her eye texture map sorta hinders things in a lot of ways. Would be a lot nicer and easier if the irises were on top of the sclera islands like the Gen 3's were.

Laurie



pansila ( ) posted Mon, 14 January 2013 at 9:03 AM

Thanks for suggestions. Will try.


pansila ( ) posted Mon, 14 January 2013 at 11:27 AM

meh, followed AlanaDale's suggestion. Still could not get the irises to blend in and disappear. Tried from base template and modifying existing textures. I'll keep trying, but later as I am a little frustrated after a couple hours of failure. :P


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