Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
i know there was a free displaced "froth" /"foam" material here some years ago, but how that stands up to current render demands I dont know, there are programs that have fluid simulations capabilites, blender is one, maybe ask one of the Wave modellers like Nerd3d, his waves on the beach series has a setting for a large wave and quite an extensive read me on setting up the render if i remember correctly. It also depends on how many material zones your model has, maybe a number of layers in postwork could achieve the effect.
The only other suggestion I have if the model is to be used in a still image is some postwork with a blur type brush in your image software to create that blended softness of the white water.
I have a nice photoshop brush that does that. can't remember where I got it from now.
Maybe google photoshop brushes. that would be the easiest way.
I aim to update it about once a month. Oh, and it's free!
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