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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Thread/Tut on realistic eye shading techniques for V4?


templargfx ( ) posted Thu, 31 January 2013 at 10:54 PM · edited Thu, 21 November 2024 at 7:17 PM

Unfortunately searching either here or RDNA for the word eye or eyes brings up about a bajillion unrelated articles and posts.

 

Does anyone know of any threads or tute's that go into creating extremely realistic looking eyes for v4?

 

Any assistance would be appreciated!

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


Saxon3d ( ) posted Fri, 01 February 2013 at 12:16 PM
caisson ( ) posted Fri, 01 February 2013 at 4:22 PM

Are you intending to re-texture and set up new shaders?

anthanasius had some shader examples up here -

http://forum.runtimedna.com/showthread.php?65396-SSS-on-Eyes

Snowsultan's Seam Guides for V4 (should be on V4's product page at DAZ) are invaluable if you intend to make your own textures, or adapt any existing ones (for your own use).

Bagginsbill had an eye prop too; worth searching the forum for BBEye with his username; it's also on his free site.

Product wise, if you have Blackhearted's GND4, Anastasia or Shae then well worth looking at his textures (GND4 has replacement eye geo as well). Syyd's Vanilla Sky is also good and has just been revamped for P9/2012 at RDNA, and Saint-Fox's Living Doll on here has template maps and masks for V4.

Personally I think that for close-up realism modeled or dynamic hair eyelashes and eyebrows would add a lot. I don't know of any though and haven't got round to experimenting myself yet.

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Miss Nancy ( ) posted Fri, 01 February 2013 at 4:26 PM · edited Fri, 01 February 2013 at 4:35 PM

bagginsbill had an eye prop.

p.s.: thanks, caisson. I had typed my msg, then looked for bbeye link before posting msg, hence  didn't see your previous post until after I posted mine (cross-post).



caisson ( ) posted Fri, 01 February 2013 at 4:29 PM

That'd be because I didn't post it, sorry - it is here

https://sites.google.com/site/bagginsbill/free-stuff/bbeye

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templargfx ( ) posted Fri, 01 February 2013 at 6:05 PM

Attached Link: Anatomically Accurate Modeling and Rendering of the Human Eye

file_491247.jpg

I use the linked PDF to create the shaders for the attached image. (plus a few things I have observed myself.

 

While it came out really well (just stand back a little and they look fantastic)  but close inspection shows many problems that need working on.

 

Thanks for all the infromation everyone, I will have a look through your links and see if they can help me improve

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


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