Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Nov 30 5:12 am)
Okay, so this is interesting.
I originally had a number of faceted and rough rocks in the mix I was painting. I deleted those and switched to the lo res ones Mazak used in his example, and a mix of smooth and stones, and now they're showing up where I'd expect them to.
Wondering if one of you can try on your system with the rough and faceted and see what results you get.
Faceted rocks and rough rocks make no difference. But they are heavy resource hungry, maybe that cause a difference?
Mazak
I figured out what the issue is.
If you change the scale of the rocks in the brush palette, it appears to 'override" the offset. I had scaled my rocks up to about 2.5 in the scene. If I leave the scale in the brush palette at 1, they go below the surface, but if increased, they float on top.
Interestingly, if you change the scale in the material editor under overall scaling, it impacts the position as well, though seems to be to a lesser degree
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I'm sure I'm missing something very simple here.
I'm trying to paint rocks into a streambed, and want them to be embedded in the ground. When setting up the eco, I set them to be 55 - 65% below the surface relative to object size. But when I paint, they still "float" on the surface. I've tried changing the % below surface, but no difference. I have the "use ecosystem rules" box checked in the paintbrush dialogue, and I've clicked the limit to selected object icon. I make sure the "populate" brush is checked. I did this in Vue 10.5 with no problem, but now with the new brushes, I can't get it to work. What am I missing?? Appreciate any guidance.