Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 3:34 pm)
Hooked I have the Daz parts and a pretty hugh spec comp PM me
A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy
Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor
So is that TTFN or TANSTAAFL?
Interesting, Hannes. So if 'match end points' is checked, can the resulting figure wear clothes for either?
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Quote - m4 fit of a tunic.
i do not know why it pokes out of the box. thought it was an original cloth piece.
left figure is unmodified.
You might have to open the joint editor and zero them before you add the clothing...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
This is 50% K4 and the bodysuit (with the morph added) having your script applied.
It has Match Endpoints checked, but not Follow Origins in the Body of the suit.....
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Oh, I forgot to mention that the Y offset was a bit off so drop to floor didn't quite work; I had to lower her 1.342 inches for the above pose. Perhaps the script should zero the figures before introducing the ERC...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."
Would this script work on V4-WM, Hannes? It has no JCMs...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."
The white spot on the chest of the left figure is due to overlapping polys due to wrinkling of the bodysuit mesh over the breasts. I don't know if changing Transfer settings in Morphing Clothes could possibly resolve it?
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."That looks pretty good.
Studio's rigging tools had (has ?) the "Figure Mixer" which did exactly that: Mix the rigging of two figures with identical mesh.
I did some Mike 3/Matt and Hiro/Luke hybrids, but in the end I stayed with hand-editing meshes as children normally don't grow in a strictly linerar way so I had to re-rig them anyway. Clothing was a problem, too.
But this looks like a good way to "purge" some of the "stylized" out of V4 and M4 and to generally add some variety into a character's built.
Seems you solved the clothing problem, too. Congrats !
Never was able to figure that out with Studio's "Figure Mixer".
I wonder if it's possible to "freeze" the rigging of such a combined mesh to use it for standalone figures.
I.e you can sculpt your figure any size and proportions you like and then scale a donor figure to match that figure and then freeze its rig and use it for your new figure.
Instead of having to match your new figure to an already existing rig unless you want to rig it completely from scratch.
Anyway, good work as usual. For $5, this should sell pretty well.
:-)
V4WM should also work, I think, but the one without the extra actors should be used I think. If you dial K4Morph very then it gets extremly difficult for cloth item to follow I think, because the cloth transformation is based on a V4 M4 item, which only has V4 M4 Rig. The higher dialed K4Morph will activate weighted copies of the K4 JCMs which will not exist in the cloth. One will have to tolerate some post work. Thanks for giving it a try. Dumb question: What is the magnetize pose :) ?
@Joe: I think if you manage to do a nice weightmapping you can basically do anything. Weight maps cannot be mixed currently. I would need some testing, but I think, as long as you do not need to adopt the weightmaps when mixing figures you are fine. For making new cloth, I think that should work directly on the desired shape. I have to try it out. And yes, you are right, human growth is not directly linear. Custom sculpts can work out much nicer. But I still think one could collapse all into one or few dials.
Freeze the rig, yes, this a bit the idea, it depends on the details. Here, the script copies the K4 JCMs and blends them. There is no scaling involved, I was thinking that scaling is the same as animating the joint.
So yes, I think you can freeze everything except the weightmap. JCMs and Joint centers can be blended. Joint center erc can be pushed into the cloth so it follows, but you need something like Morphing Cloths or a manual sculpt to make a target morph.
The magnetize poses apply V4's magnets to the clothing item, which prevents poke-thorugh. They are found in poses under DAZ's Victoria4>Magnetize Clothing. The numbers of the poses correspond to the order that particular V4 was added to the scene...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Ah thanks. Right. A magnet is a like a JCM but its applicable to entities nearby. Yes, that makes sense. But do magnets work when join centers are moving? That is a good question. You say it works better when these poses are active? Does that depend on the cloth? That magnets make things more complicated I think. Weird. Yes, that would be interesting how V4WM performs compared to V4. I wonder why the magnets do not totally break the V4 when it gets morphed towards K4.
Btw, the script converts V4 or M4 to weightmaps in the first step anyway. So it has to work for V4WM in one way or the other.
"Freeze the rig, yes, this a bit the idea, it depends on the details. Here, the script copies the K4 JCMs and blends them. There is no scaling involved, I was thinking that scaling is the same as animating the joint."
Well, the results of scaling and animated joints used to be very different. Not sure if the revised scaling is still different on a technical level. It still seems actually moving joint centers around achieves better results than scaling bodyparts. Not to mention that if you scale a leg along the y-axis, the knee gets elongated, too, while if you morph the legs longer and re-adjust the joint centers, the knees can be kept in the correct shape.
In any case, all what would be needed is a fully scaleable basic rig where the scaling can be permanetly frozen. JCMs are mesh specific, so they would be of no use anyway (Unless the new figure was made of the exact same mesh as the old one).
I'm thinking more of an universal rig that would prevent the need to create a rig from scratch in the SetUp room, or to exactly match the new figure to an existing older one.
Yes, Studio can "auto-rig", although I dont know how good the results really are.
But I'd already be very happy with a way to eliminate all the scaling out of a modified figure and make the proportions permanent.
"Ah thanks. Right. A magnet is a like a JCM but its applicable to entities nearby. Yes, that makes sense. But do magnets work when join centers are moving? That is a good question. You say it works better when these poses are active? Does that depend on the cloth? That magnets make things more complicated I think. Weird. Yes, that would be interesting how V4WM performs compared to V4. I wonder why the magnets do not totally break the V4 when it gets morphed towards K4."
HeHe, you just described why I,umm, strongly disliked V4 the moment I peeked into her cr2 and never really used her for anything. Lol.
But anyway, people love her and don't mind the magnets and to be honest, if you just use her out of the box they don't get much in the way, either.
But, no, the magnets don't move with the joint centers. So any drastic mesh modification can render them useless or even worse make them distort the mesh. (But that's true for JCM's, too.)
So the few times I worked with V4 I ripped the mags and JCMs out and created new JCMs. At least the 17K LOD low res version of V4 bends quite well without them.
Seems they still work well with your script, so I wouldn't worry too much abot them.
I have a mac if it will work on this I can take a look?
I aim to update it about once a month. Oh, and it's free!
promo shows M4 only. can run on V4 too but I need more thinking on the technical implications of her magnet zoo.
target price: $5 for the coffee pot
more beta/pilot customer or other critical eyes wanted before I upload it to the rendo marketplace. to judge how good it bends. if it doesnt work sufficiently well the project will be canceled.
be-good-enough-test.
if you are interested and have some experience send a mail to mail at colorcurvature.com
thanks.
Got my copy and tried everything out. AMAZING!
The morphs allow for VERY smooth aging of the character, and the various versions are quite believable, either as different ages of the same character, or as younger siblings of an older character. I even tried loading M4+a character from the market place... then dialed it younger... put a girl's hair on it and voila! A little sister that LOOKS like a little sister of the older male character!!!!!! Clothing conversion is simple and straightforward if you are familiar with Morcloth. No extra hoops to jump through.
This is going to revolutionize my personal runtime, as I have spent A LOT of time getting younger characters to look right in my comics and illustrations. You have loaded major amunition into the Gen 4 characters!
Turned up to 1.25 it still holds up
A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy
Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor
So is that TTFN or TANSTAAFL?
I didn't get an update email either but I only got around to installing all the bits yesterday.
A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy
Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor
So is that TTFN or TANSTAAFL?
I have yet to make a new .zip, and find a final strategy for the stupid joint bulge settings. This seems to be a python limitation. We can convert joint spheres to weightmaps but maybe the bulges have been forgotten or I didnt find it yet. Manually setting the bulge weight map flag in joint editor does more than injecting the flag does. When I inject the flag, the conversion does not happen. Disabling the bulges through injection does work but then during side side of the legs, they go a bit out of shape. I'd prefer a solution with intact bulge but it might require manual steps. Hope I can send something around on sunday.
Wicked cool
A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy
Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor
So is that TTFN or TANSTAAFL?
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Thanks a lot. And there is more to test >_< I have made a one-click-morphing-cloth-like script to dress the characters without needing morphing clothes itself. My result are not yet near as good... but for low morph dials it can serve the purpose I think. I do not want to spam everyone. If someone is interested, please email me. BasicWiz, all me recent mails to you were returned. Spam detector hates me.
Along the way with some other clothes I had some poke issues though. I do not know what that is, things poked even on the default M4 out of the box. Maybe something is different in new Poser that old cloth conform slightly different? Match end points didnt solve it entirely. => Still needs investigation.
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Hi, I have made a script that intermixes M4 and K4, maybe if its good enough to sell for $5 why not ;) Anyone like to help test how the "mixtures" are bending? Or whether they can be saved in the library, things like this. You need M4 and K4 products from DAZ, nothing else. Script is zero interactivity. Its using animated joints and fuses the JCM packages of M4 and K4. There are limits to this, it cannot work perfect, but maybe it can be useful in a few scenarios. Regards, Col