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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

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This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

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Subject: Help! Neck won't move after creating Full Body Morph in P9 & PPro12


pizzone ( ) posted Thu, 07 March 2013 at 4:12 PM · edited Sun, 12 January 2025 at 3:47 AM

Hi, I've a question about creating Full Body Morphs from a figure (V4) with multiple morphs of different values. The big advantage being that, with a new FBM instead of all the single morphs, the new figure would be a lot more easy to use without risking to lose its basic characteristics when you start to play with it adding more morphs, etc.

The big problem I've experienced is that, each and every time I create the new full body morph in the figure everything works like it should except... and that's a BIG except... the neck of the figure won't move anymore (no twisting, no side-side, no bending). You can load any pose you want (every other limb will act properly, but the neck will stay stiff), you can type all the values you want for the neck movement and nothing will happen... No matter the way you create your FBM - via Wardrobe Wizard and the "Dials to Single Morph" button, or using Ralph Sesseler's (D3D) utility - the result is always the same: a perfect working FBMed figure, except for the unavoidable "stiffness" of the neck. I've tried a lot of combinations both in Poser 9 and Pro 2012... only to become more and more frustrated... In between my multiple attempts I discovered another utterly strange thing: every time you "zero" your figure, its neck inevitably becomes stiff: it happens both when you do it with the "zero figure" button from the Poser menu and when you apply the same pose from any set (a lot of poses set have a "reset" one which, I suppose, is a "zero" pose). By the way the neck Rotation values and settings stay invaried, it's not some weird limit to 0 which affects the movements.

I'm far from being a tech guy so I don't know if it's only me doing something wrong, but, please, can someone suggest a way of avoiding the problem (even if it's down to have to manually edit the .cr2 file)?

Thanks, Alberto


markschum ( ) posted Fri, 08 March 2013 at 6:13 PM

I would suggest checking the cr2 for any limits and forcelimits on the neck actor. Also check for a locked actor.

I dont see how a morph would affect the neck unless you borked the grouping and somehow had the head connected to the chest.

Are you saying an unmorphed V4 locks up the neck ?


structure ( ) posted Wed, 20 March 2013 at 1:47 AM
Forum Coordinator

The store staff said this was a problem that could be fixed by editing the pz2 and chnging the NeckGone key to k 0 0

Locked Out


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