Fri, Jan 10, 3:51 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)



Subject: Is it possible?


jjroland ( ) posted Wed, 20 March 2013 at 12:17 PM · edited Fri, 26 July 2024 at 12:02 AM

To morph an already morphed figure outside of poser.

Here's what I wanted to do.  For a character, I wanted to add some custom morphs on top of already morphed geometry.  I wanted to use the morphed geometry as a starting point.

I export the object from Poser - I import into C4d using riptide.  

It comes into c4d with all the morphed shape intact.  Then I try to add morphing.  Export back out using riptide.  Load full body morph in poser.  Dial loads.  Then I get mesh explosion.

I had thought maybe it was doubling up the morphs.  So I reloaded fresh v4 and tried to apply the morph to that.  No good.

I even tried on a conformed clothing item (So i could get the fit better) to create additional morphs for the clothing.  It too exploded upon loading back into poser.

Can someone please tell me if this can even be done, and maybe some advice on the methods?


I am:  aka Velocity3d 


NanetteTredoux ( ) posted Wed, 20 March 2013 at 1:00 PM

You need to be careful when importing and exporting the obj file that you keep the vertex order intact, otherwise this exploding thing happens. There should be options you can set to control for this. I use Blender and I always have to remember to do this.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


ToxicWolf ( ) posted Wed, 20 March 2013 at 1:03 PM

I understand your problem and here is what I have done in the past. I used the morphing tool in poser to make the changes I wanted. I have never been able to get it to work outside poser so I am watching this thread closely.

I had made a character morph with dials and wanted to make clothes for the character. I injected all of the morphs into the clothing as an exact match for the character. When I put the clothes on the character, there was some poke through. I started the morphing tool in Poser Pro 2012 and created a custom morph that fixed all of the poke through problems. This custom morph works perfectly and is used by setting the custom morph that fixes the clothes to “1”. When set to “0” the poke through comes back.

I hope we both learn something from this thread.

Poser Pro 2012 SR3

Windows 7 Professional 64 bit

Intel Core I7 990x 3.46G 6 core

24G RAM

EVGA GTX580 R Video Card

Single HP LP2475 1920x1200 monitor

______________________________

http://www.toxicwolf.com


bagoas ( ) posted Wed, 20 March 2013 at 1:05 PM

Assuming you used the correct options in Poser to export the mesh, I think c4d changed the vertex order or number of vertices. 

I do not know the program, so sorry I do not know how to avoid this. 


jjroland ( ) posted Wed, 20 March 2013 at 1:21 PM

Yes C4d does mess up the vertex order.  That is the reason for using the Riptide utility for exporting and importing into C4d.  It does not appear that messed up vertex order is causing my problem because during trouble shooting, I did the entire process on an UNMORPHED V4 and had no issue.

The fact that she's already morphed seems to be where the problem lies.

Toxicwolf, I am feeling like I too will have to resort to using only the Poser Morph tool.  I can't stand that clunky thing.  How did you transfer all of your morphs to the clothing you used?  Wardrobe wizard?  I own it, but have never learned how to use it.  I don't typically spend much time with clothing so never really had the need.  

I'd still like to learn how to create morphs on top of morphs outside of poser.  I guess you and I both will have to hope someone comes along who knows.


I am:  aka Velocity3d 


Paloth ( ) posted Wed, 20 March 2013 at 1:30 PM

colorcurvature's exporter and morph loader scripts would allow you to export the morphed figure, make the modifications and load the morph in Poser. You could try to contact him through the site mail if you're interested.

Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368


ToxicWolf ( ) posted Wed, 20 March 2013 at 1:39 PM · edited Wed, 20 March 2013 at 1:41 PM

I use the Morphing Clothes program to do it with the “Enable Cross Talk” checked so that the clothes auto-conform.

I ran some tests that were interesting. I loaded a V4 without the body morphs and turned the custom morph in the clothing to “1”. The clothing stretched out here and there but not to the extent that the breast and hips morphs would have taken it. The custom morph seems to be made as though the other morphs were not there when it was created, even though they were.  Next I injected the body morphs and it jumped into shape with no poke through and no problems. When I then set the custom morph to “0” the poke through was back.

I’m going to run some more tests in an external modeling program to see it this is right. If it is right, I would have to make the changes to the standard V4 without morphs to get it to work. This would make it very difficult to make an add-on morph external to poser.

I hope this is not the case.

Paloth, that sounds great. I'm going to check it out.

Poser Pro 2012 SR3

Windows 7 Professional 64 bit

Intel Core I7 990x 3.46G 6 core

24G RAM

EVGA GTX580 R Video Card

Single HP LP2475 1920x1200 monitor

______________________________

http://www.toxicwolf.com


Paloth ( ) posted Wed, 20 March 2013 at 1:46 PM · edited Wed, 20 March 2013 at 1:47 PM

Some additional details:- I hope it's not too confusing. When you load a morph with colorcurvature’s script, you first load a “base obj.” (what you exported from Poser) and then the morphed obj you’ve created. The new morph in Poser is the difference between the base obj. and your morph. For example, if you created additional morphs on top of a morphed base, the new morph in Poser would only contain your changes. To see the results correctly in Poser you would need to make sure the original morph was at 1 before activating the new morph. On the other hand, you could use a default obj. as the base and then your morph would contain the combined data of the original morph and the morph changes you made.

Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368


jjroland ( ) posted Wed, 20 March 2013 at 2:29 PM

Do you mean PML?  I have that script.  I can look into that.  Thanks for the tips.  I'll have to stop for the day soon but I may have some questions on that if I am correct in the script you are referring to.


I am:  aka Velocity3d 


Paloth ( ) posted Wed, 20 March 2013 at 2:34 PM

That is the script. You're set.

Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.