Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
Attached Link: Crowd
You can check this and see if it works for you. I have put a lot of people in a sceen, but that really requires that you have a 64 bit system and 64 bit software and a lot of ram.Poser Pro 2012 SR3
Windows 7 Professional 64 bit
Intel Core I7 990x 3.46G 6 core
24G RAM
EVGA GTX580 R Video Card
Single HP LP2475 1920x1200 monitor
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Attached Link: Robots
I did this with PP2012 64 bit, Win 7 64 bit and 24 gig of ram.Poser Pro 2012 SR3
Windows 7 Professional 64 bit
Intel Core I7 990x 3.46G 6 core
24G RAM
EVGA GTX580 R Video Card
Single HP LP2475 1920x1200 monitor
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It wouldn't be that difficult to photoshop them in, if your other options aren't working out. You could render out groups of 4 to 6 people at a time, keeping your camera angles and light settings the same and then composite in photoshop. Use the rgb channels in ps to isolate the groups you render out (in tif or png, not jpg - or psd if p7 allows for that) so you can just layer them over each other. Render a separate pass for your floor/background image.
~Shane
You could also do as AmbientShade suggest, except create an alpha mapped billboard from the rendered smaller group.
e.g. Export the 2d image of the group plus a trans map from Photoshop. Make a trans mapped texture for a 2d plane primitive from that. Arranging at a tangent to camera angle. Repeat till you've build up a big crowd.
Not sure if that is similar to what the MOM crowd generator does with a script?
The other thing I do is pose a smaller group, export as obj, then reimport the obj as a prop. Although I do that more to get round the memory bloat inherent in tryin to use the DSON Importer loaded genesis in Poser...
But the principle there is just to remove all the cr2 data, and bake my figures in Pose and free up some RAM.
EDIT: thanks to Siri, or whatever crud powers my iPhone's spellcheck / type ahead for the above grammar... LOL.
You can also reduce the digital weight of background objects. Use low resolution textures and lo resolution mesh to populate the scene. Simplify material shaders, no need for displacement/bump maps on figures/props designated for background filler. Anything that might add render time should be considered and reworked to reduce the impact.
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Here is something I am still trying to find out. I have seen some people with scenes that contain at least 18 or more figures, I can only get at least 8-9 and if I try to add more than that, Poser 7 just crashes or tells me I'm out of memory then it crashes. I have always wanted to do huge scenes with a whole lot of figures/characters in them but I don't know if people are photoshopping the additional figures into their scene (which would be a ton of work to do if they are) or their computer is just godly enough to handle whatever program it is their rendering so many figures in, which may or may not be Poser but something else? I'm not sure, most people I know that render on this site is using either Poser 7-8-9-Pro 2012 or Daz Studio 4
If anyone can help me out with this, that would be cool. Let me also say that, I understand how heavy a lot of figures are. I mean I get lag just by having two figures in an environment sometimes. rarely do I go over 4 or more figures. Some people use those figure generators. But to tell you the truth, those are kind of terrible for crowds compared to your own figures that can actually wear the clothing, props, hair, etc.