Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Feb 13 6:48 pm)
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Attached Link: http://www.youtube.com/watch?v=nuPH54J0F3w
In part 2 we witness a live editing session, so you can see how long it takes to get a reasonable walk loop up together. (It's about 20 minutes when you are in practice).Essentially the technique of set up a basic z height map for the stairs to be walked up, then move the feet to fit.
Actually doing this takes a bit of practice though! However I do hope you'll stick with the tutorial because at the end I show the final sequence which if I hadn't got you to focus on the feet movement (so it was being watched for the first time), does the job.
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Attached Link: http://www.youtube.com/watch?v=ZNbWZTS_0EA
In two parts.Part 1 out today, part 2 tomorrow.
How to animate walking up stairs from a BVH mocap walk loop using Carrara but works with any 3D Application. http://www.facebook.com/scififunk for more.
In this short (2 part) series I look at how to take any walk loop and edit it quickly so that the character walks up stairs.
This has several advantages from just changing to a preset walk up stairs loop (from your original walk loop), the major one being the character will stay "in character". i.e. all the hand and body movements are (almost0 the same.
What changes are the feet placements (the knees have to be raised, and the feet have to stay on a step for the right amount of time).
In part 1 I introduce the basic approach and the limitations with this system (no one system is perfect in 3d animation!).