Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 10:28 pm)
I found that my poser often makes pokes if "use displacement maps" is enabled in render settings. Is this a known problem? version poser pro 2012, 9.0.3.23027
If I turn off displacement maps its fine. This is a default M4, not modified.
Quote - I found that my poser often makes pokes if "use displacement maps" is enabled in render settings. Is this a known problem? version poser pro 2012, 9.0.3.23027
If I turn off displacement maps its fine. This is a default M4, not modified.
I think if it is well a known problem.
Poser calculated the displace "0" to the color black , and to be mostly the displaces gray (the displace as opposed to bump maps modify the geometry when you rendered), will add volume to the model, it has happened also to me with make very tight fitting clothes and dynamics clothes , that are rendered with gray displaces, make "pokes", but that's not a scrip problem I think...
would be solutions change the displace node to bump if yo can , or add a Math node to subtract the gray to black...
K4 Morph = 0.0 - Michael in the Back
K4 Morph = 0.3 - Sitting Michael
K4 Morph = 0.6 - Left Michael
K4 Morph = 0.8 - Michael in front
Skin Texture is Asradaz for M4 & H4
Poses on the "small" Michaels are Just Kids and Just Kids 2
Poses on the "taller" Michaels are Action Toolkit M4
Pants are SAV's Hot Men
Shoes are winterboots2010
Shirt is Singles Shirt-B M4/H4/Guy4 by Yanlis3D at RDNA
I rendered the image twice with and without background. So you can decide what you want or need. I hope that's something you need. :)
thank you so much. i hope the script makes a little fun.
there is one thing I would like to mention, for those who use my PML to make morphs: the PML 2012 will most likely complain about changed poses when used on a mix figure. this is because the underlying memorize/restore calls seem to have issues with animated BODY actor origin. its bug reported but i assume there wont be a fix for poser 2012. the reworked PML no longer needs these functions, so it works around this issue. email me or PM here if you would like the new beta PML. i didnt have the time yet to test it thoroughly and prepare an update email. but it worked well with the mix figures, so far.
Yes.
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."It's a very useful script.
Love esther
I aim to update it about once a month. Oh, and it's free!
is this script going to be recompiled/rewritten for P12?
Merry Christmas to ALL
A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy
Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor
So is that TTFN or TANSTAAFL?
Hmmm, I thought I replied to this thread; silly Forum! :)
If you cannot get hold of Colorcurvature, Lyrra has M4 and V4 child dials here in the Store:
https://www.renderosity.com/rr/mod/bcs/vendor/Lyrra
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."colorcurvature posted at 1:26 AM Sun, 26 December 2021 - #4432430
Hello Colorcurvature. Yes, Poser now has a match joint centers to morph command and manually adjusted animated centers and orientations...Hi
poser lost support for the older Python?
in daz one can let joints follow the morphs, Poser cannot do this in the meanwhile?
hope you all are well
Take care, and thank you for PML... I use it constantly :)
I had assumed poser has all built-in by now.
it is not so? You can goz but not e.g. Blender?
They were working on it, but marketing vetoed a tool called gob.
-- I'm not mad at you, just Westphalian.
I should have known.odf posted at 5:28 AM Mon, 27 December 2021 - #4432467
They were working on it, but marketing vetoed a tool called gob.Too late. The name "GoB" has been in use for some time and is well known. It is the Blender/ZBrush Bridge.
-- I'm not mad at you, just Westphalian.
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Ok, thats doable.. :)