Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 3:34 pm)
a transparency map will do it. Use black for the hidden bits and white for the rest. You can attach that to transparency and specular. Set transparency eddge to 0.
You know that hiding the booth may caause defects in the area it connects to the rest of the building because of missing geometry. It all depends on how it was modelled.
Another approach:-
Load the original prop into the scene, go to the material room and save a material collection for it.
Open the grouping tool and see if you can select all but the booth. If so, select then click the spawn prop button.
Delete the original prop.
Apply the material collection to the spawned prop.
ok so i used the grouping tool and yes the part i want to remove is part of the hold but i could select just the part i wanted after some long tedious work. problem is i click spawn prop and create prop i name it but have no idea where they are saved.
i have yet to tackle the issue of a texture(if there is an issue at all)
IIRC, you have to select the newly spawned prop and save it to the library. I that it will be created exactly on top of the original so you may have to move it to even see that it's there - maybe using the hierarchy list to select it. AFAIK, there shouldn't be any issues with the UV mapping. All of that is based on fading memory though :-)
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
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so i am wondering is there a way i can change the texture so the information will not be read for that area? or is there some other way i can get that booth to dissappear?
i am wondering if the only way is to select everything but that booth and export it as an object.
what are your thoughts?
thanx in advance