Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 10:28 pm)
P10/PP2014 implements Pixar's OpenSubDiv, which is open source (they want to establish it as a standard in the 3d industry). Pixar know their stuff :)
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Quote - P10/PP2014 implements Pixar's OpenSubDiv, which is open source (they want to establish it as a standard in the 3d industry). Pixar know their stuff :)[/quote]
All the App's have used catmull clark since the start.
http://en.wikipedia.org/wiki/Catmull%E2%80%93Clark_subdivision_surface
Don't know if there change after 30 years but Pixar's SubD's are cool also.
I've waited decades for Poser to get SubD's
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The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
I've recently been frustrated by Poser's tendency to smooth out a face mesh too much in some places where there should be sharper edges, specifically around nostrils and ears. Does the subD smoothing help at all in areas like this? I don't have the upgrade yet, so I'm not even sure whether I'm asking a valid question. :lol: :unsure:
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Quote - I've recently been frustrated by Poser's tendency to smooth out a face mesh too much in some places where there should be sharper edges, specifically around nostrils and ears. Does the subD smoothing help at all in areas like this? I don't have the upgrade yet, so I'm not even sure whether I'm asking a valid question. :lol: :unsure:
It depends a 100% how the mesh was modeled.
With or with out SubD's
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
can it add smoothing to dynamic hair ?
beyond the 80 verts base?
Thanks!
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"I've recently been frustrated by Poser's tendency to smooth out a face mesh too much in some places where there should be sharper edges, specifically around nostrils and ears. Does the subD smoothing help at all in areas like this?"
Nope. If there isn't enough mesh around the critical areas, the new subdivision will smooth it just as the old native Poser polygon smoothing does.
While the type of Pixar SubD SmithMicro used can respect hard/creased edges, there currently seems to be no way to add those type of edges to a standard wavefront object.
I just made an experiment using Stehanie-I-LoRes' head.
I added some hard edges around the ears and the nose which showed up in Poser and Wings3D, but SubD level 1 and 2 ignored them and completely smoothed them out.
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Never used them much, but I thought it would be interesting to see how well they respond to the new Poser subdivision and unimesh skinning.
Here is the OpenGL PREVIEW render:
Left to right: V4 4K LOD, V4 17K LOD, V4 regular.
V4 4K LOD was subdivided twice. (Level 2)
V4 17K LOD was subdivided once. (Level 1)
Regular high-res V4 had no subdivision at all.
There is some oversmoothing and detail-loss noticeable, but that is to be expected with subdivision. What is remarkable though is that despite the high polygon count, there is hardly any noticeable reduction of OpenGL responsiveness.
(A single subdivided Genesis figure would slow down the preview to the point of unuseability on my computer)