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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 01 12:20 pm)



Subject: A weird way to dispay a skin shader in poser. Help please!


scanneater ( ) posted Thu, 30 May 2013 at 8:35 AM · edited Sat, 01 February 2025 at 12:47 PM

file_494849.jpg

Hi all

On injecting a skin on V4 (this skin only not all) , Vicky is displayed in a complete dark black shader , any help to resolve this problem please?

Check attached image.


vilters ( ) posted Thu, 30 May 2013 at 8:46 AM

Q : What happens when you click "Reload textures"?

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


ghostship2 ( ) posted Thu, 30 May 2013 at 9:53 AM

posibly you are using an older version of Poser that is missing some of the newer shadedr nodes and the skin you loaded is using some of them? What version of Poser are you using?

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


willyb53 ( ) posted Thu, 30 May 2013 at 10:33 AM

and does it happen only with openGL or does it do it in Sreed too?

 

Bill

People that know everything by definition can not learn anything


scanneater ( ) posted Thu, 30 May 2013 at 11:47 AM

reload texture = same display

PP2012 SR3,

openGL, never tried Sreed,


hborre ( ) posted Thu, 30 May 2013 at 11:50 AM

A Material Room screencap please?


scanneater ( ) posted Thu, 30 May 2013 at 11:54 AM

file_494855.jpg

PoserPro 2012 SR3

1st result with openGL checked

2nd result (this post) Sreed is cheked


vilters ( ) posted Thu, 30 May 2013 at 12:51 PM

The latest SR for PP2012 is SR3.1
Your version number should be 23027

Did you upgrade your video card driver?
This is an OpenGL preview issue mostly solved with a video card driver update.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


scanneater ( ) posted Fri, 31 May 2013 at 2:25 AM

file_494865.jpg

I updated display card to the latest ver , openGL ver 3.3 , directX ver 10

and here's a screencap for the material room


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