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Poser Python Scripting F.A.Q (Last Updated: 2024 Dec 02 3:16 pm)
Are you sure you want to post this in the scripting forum? Not too many Python developers do dynamic cloth, and not too many dynamic cloth people code in Python... you might be better off posting this in the main Poser forum, tbh.
For images, you want to resize them a bit -- like to 700 wide max -- then either attach a file or post links using that little tree icon in the toolbar above this text editing area (second icon from the right).
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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Hi folks,
I am trying to make a plains indian bowcaser & quiver with dynamic cloth in order to have the straps drape correctly along the archer and the many fringes drape realistically as well.
This is the version of the model (made in Pegasus 2) I am using at the moment for the cloth experiments.
http://i4.photobucket.com/albums/y113/lookoo/Quivertest0.jpg
The basic design is fairly simple: A longer, narrow, slightly bent tube wiill contain the unstrung bow. Below that the shorter and wider quiver for the arrows. At the bottom of the holding strap and the two tubes there are lots of fringes which can be dynamically draped.
Imported into the cloth room, the empty quiver rapes quite nicely so far.
http://i4.photobucket.com/albums/y113/lookoo/Quivertest2.jpg
But now comes the tricky part: I need to have a solid bow in the upper tube and a bunch ofsolid arrowsinthe lower ones. The solid weapons will follow the draping of the soft leather of the container but also cause the two tubes to remain pretty much in shape.
How do I do that in Poser? I want everything to drape physically correctly. Until now I have only worked with dynamic and constrained parts. But making the twotube constrained in the group editor causes themto stay in their zero pose position. I could make the tube (and later weapons tobe added) choreographed, i. e. move them to the position I think they would sink to during draping. But that's cheating and will mostly look like cheating as well.
I therefore opted for rigid decorated tubes. That's how I marked the groups...
http://i4.photobucket.com/albums/y113/lookoo/Quivertest3.jpg
and that's how the simulation turned out.
http://i4.photobucket.com/albums/y113/lookoo/Quivertest4.jpg
Hmmmpfff...
My suspicion is that the few vertices from the tubes which I weled with the straps to keep it from falling apart in the cloth simulation now make the whole thing crash because Poser might get confused to which group the shared vertice should belong.
So, what should I do?
Make another model for this type of simulation where the tubes aren't welded to the strap?
Has anyone experience with larger rigid decorated groups or any project where the dynamic cloth object contains larger rigid parts?
Thanks in advance!
(BTW, I forgot, howdo I insert images into posts here?)